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Searched refs:getDepthStencilRenderTarget (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DSwapChainD3D.h64 virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
DSurfaceD3D.cpp455 *rtOut = mSwapChain->getDepthStencilRenderTarget(); in getAttachmentRenderTarget()
469 ANGLE_TRY(mRenderer->initRenderTarget(context, mSwapChain->getDepthStencilRenderTarget())); in initializeContents()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DSwapChain9.h46 RenderTargetD3D *getDepthStencilRenderTarget() override;
DSwapChain9.cpp468 RenderTargetD3D *SwapChain9::getDepthStencilRenderTarget() in getDepthStencilRenderTarget() function in rx::SwapChain9
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp793 RenderTargetVk *FramebufferVk::getDepthStencilRenderTarget() const in getDepthStencilRenderTarget() function in rx::FramebufferVk
818 return getDepthStencilRenderTarget(); in getReadPixelsRenderTarget()
930 srcFramebufferVk->getDepthStencilRenderTarget()->getImageForCopy().getSamples() > 1; in blit()
1227 RenderTargetVk *readRenderTarget = srcFramebufferVk->getDepthStencilRenderTarget(); in blit()
1356 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateLayerCount()
1711 RenderTargetVk *depthStencilRT = getDepthStencilRenderTarget(); in updateDepthStencilAttachmentSerial()
1761 RenderTargetVk *depthStencilRT = getDepthStencilRenderTarget(); in flushDepthStencilAttachmentUpdates()
1962 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateRenderPassDesc()
2067 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in getFramebuffer()
2311 RenderTargetVk *renderTarget = getDepthStencilRenderTarget(); in redeferClears()
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DFramebufferVk.h120 RenderTargetVk *getDepthStencilRenderTarget() const;
DUtilsVk.cpp2520 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in stencilBlitResolveNoShaderExport()
3140 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in unresolve()
DContextVk.cpp2958 RenderTargetVk *depthStencilRenderTarget = mDrawFramebuffer->getDepthStencilRenderTarget(); in optimizeRenderPassForPresent()
6068 if (hasStartedRenderPass() && mDrawFramebuffer->getDepthStencilRenderTarget()) in updateRenderPassDepthStencilAccess()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.h47 RenderTargetD3D *getDepthStencilRenderTarget() override;
DSwapChain11.cpp1051 RenderTargetD3D *SwapChain11::getDepthStencilRenderTarget() in getDepthStencilRenderTarget() function in rx::SwapChain11