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Searched refs:getGLFormat (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fCompressedTextureTests.cpp88 …matShortName(format).c_str(), glu::getCompressedTextureFormatName(glu::getGLFormat(format)), astcT… in init()
105 …matShortName(format).c_str(), glu::getCompressedTextureFormatName(glu::getGLFormat(format)), forma… in init()
/external/deqp/framework/opengl/
DgluTexture.cpp132 , m_format (getGLFormat(levels[0].getFormat())) in Texture2D()
190 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); in loadCompressed()
325 , m_format (getGLFormat(levels[0].getFormat())) in TextureCube()
412 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); in loadCompressed()
558 , m_format (getGLFormat(levels[0].getFormat())) in Texture2DArray()
618 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); in loadCompressed()
678 , m_format (getGLFormat(levels[0].getFormat())) in Texture3D()
740 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); in loadCompressed()
DgluTextureUtil.hpp71 deUint32 getGLFormat (tcu::CompressedTexFormat format);
DgluTextureUtil.cpp237 deUint32 getGLFormat (tcu::CompressedTexFormat format) in getGLFormat() function
/external/skqp/include/gpu/
DGrBackendSurface.h77 const GrGLenum* getGLFormat() const;
/external/skqp/src/gpu/
DGrBackendSurface.cpp42 const GrGLenum* GrBackendFormat::getGLFormat() const { in getGLFormat() function in GrBackendFormat
DGrAHardwareBufferImageGenerator.cpp417 textureInfo.fFormat = *backendFormat.getGLFormat(); in make_gl_backend_texture()
/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp178 int glFormat = glu::getGLFormat(format); in getSupportedCompressedFormats()
1678 deUint32 compressedFormat = glu::getGLFormat(format); in iterate()
2133 deUint32 compressedFormat = glu::getGLFormat(format); in init()
/external/skqp/src/gpu/gl/
DGrGLCaps.cpp2997 const GrGLenum* glFormat = format.getGLFormat(); in getConfigFromBackendFormat()
3032 const GrGLenum* glFormat = format.getGLFormat(); in getYUVAConfigFromBackendFormat()