Searched refs:getOutputLocations (Results 1 – 8 of 8) sorted by relevance
126 << program->getState().getOutputLocations() in ComputeHash()
355 ASSERT(getOutputLocations().empty()); in load()554 stream->writeInt(getOutputLocations().size()); in save()555 for (const auto &outputVar : getOutputLocations()) in save()
257 const std::vector<VariableLocation> &getOutputLocations() const in getOutputLocations() function259 return mExecutable->getOutputLocations(); in getOutputLocations()
236 const std::vector<VariableLocation> &getOutputLocations() const { return mOutputLocations; } in getOutputLocations() function
2446 mState.mExecutable->getOutputLocations(), name); in getFragDataLocation()2459 mState.mExecutable->getOutputLocations(), name) != -1) in getFragDataIndex()
1272 outputLocationIndex < programData.getOutputLocations().size(); ++outputLocationIndex) in getPixelShaderOutputKey()1275 programData.getOutputLocations().at(outputLocationIndex); in getPixelShaderOutputKey()
359 const auto &outputLocations = mState.getOutputLocations(); in link()
358 const auto &outputLocations = programExecutable.getOutputLocations(); in AssignOutputLocations()