Searched refs:getPragma (Results 1 – 9 of 9) sorted by relevance
61 WritePragma(sink, compileOptions, getPragma()); in translate()68 getPragma().stdgl.invariantAll && in translate()239 TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType()); in writeVersion()
47 WritePragma(sink, compileOptions, getPragma()); in translate()
145 const TPragma &getPragma() const { return mPragma; } in getPragma() function
690 if (getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision && in checkAndSimplifyAST()1270 *isNeeded = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision; in emulatePrecisionIfNeeded()
788 WritePragma(sink, compileOptions, getPragma()); in translateImpl()
89 const bool invariantAll = compiler->getPragma().stdgl.invariantAll; in IsInvariant()
382 if (compiler->getPragma().stdgl.invariantAll) in DeclarePerVertexBlocks()
369 public String getPragma() { in getPragma() method in Headers
147 method public String getPragma();