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Searched refs:getShaderiv (Results 1 – 25 of 111) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp253 gl.getShaderiv(m_fs_id, GL_COMPILE_STATUS, &fs_compile_status); in initTest()
254 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &vs_compile_status); in initTest()
426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status); in iterate()
427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status); in iterate()
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
167 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
181 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
DteglNativeColorMappingTests.cpp134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
DteglNativeCoordMappingTests.cpp134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
DteglGetFrameTimestampsTests.cpp402 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
403 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
416 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
417 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status); in verifyShaderCompilationStatus()
239 gl.getShaderiv(m_sh_id, GL_INFO_LOG_LENGTH, &info_log_length); in verifyShaderCompilationStatus()
/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilityTests.cpp114 gl.getShaderiv(shader, GL_COMPILE_STATUS, &status); in iterate()
125 gl.getShaderiv(shader, GL_INFO_LOG_LENGTH, &log_size); in iterate()
404 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in createProgram()
411 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in createProgram()
Dgl4cIncompleteTextureAccessTests.cpp203 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in PrepareProgram()
209 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in PrepareProgram()
Dgl3cGLSLnoperspectiveTests.cpp59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile_shader()
69 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile_shader()
Dgl3cTransformFeedbackOverflowQueryTests.cpp1224 gl.getShaderiv(vShader, GL_COMPILE_STATUS, &status); in buildTransformFeedbackProgram()
1228 gl.getShaderiv(vShader, GL_INFO_LOG_LENGTH, &infoLogLength); in buildTransformFeedbackProgram()
1250 gl.getShaderiv(gShader, GL_COMPILE_STATUS, &status); in buildTransformFeedbackProgram()
1254 gl.getShaderiv(gShader, GL_INFO_LOG_LENGTH, &infoLogLength); in buildTransformFeedbackProgram()
Dgl3cCommonBugsTests.cpp165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in initTest()
956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in iterate()
1200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
1424 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
1556 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
2825 gl.getShaderiv(current_so_id, GL_COMPILE_STATUS, &compile_status); in runSeparateShaderTestMode()
5645 gl.getShaderiv(m_so_ids[current_shader_type], GL_COMPILE_STATUS, &compile_status); in iterate()
Dgl4cDirectStateAccessVertexArraysTests.cpp353 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in BuildProgram()
359 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in BuildProgram()
919 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in PrepareProgram()
925 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in PrepareProgram()
1366 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in PrepareProgram()
1372 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in PrepareProgram()
1996 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in PrepareProgram()
2002 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in PrepareProgram()
2687 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in PrepareProgram()
2693 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in PrepareProgram()
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Dgl4cDirectStateAccessSamplersTests.cpp645 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in prepareProgram()
651 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in prepareProgram()
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp191 functions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &mCompileStatus); in checkShader()
196 functions->getShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLogLength); in checkShader()
219 functions->getShaderiv(mShaderID, GL_COMPLETION_STATUS, &status); in peekCompletion()
DFunctionsGL.cpp249 getShaderiv = &StubGetShaderiv; in initializeStubFunctionsForNULLDriver()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile()
107 m_gl.getShaderiv(m_shader, GL_INFO_LOG_LENGTH, &infoLogLen); in compile()
154 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in specialize()
165 m_gl.getShaderiv(m_shader, GL_INFO_LOG_LENGTH, &infoLogLen); in specialize()
521 gl.getShaderiv(shaders[shaderNdx]->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in setBinary()
DgluES3PlusWrapperFuncs.inl148 dst->getShaderiv = src.getShaderiv;
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp427 gl.getShaderiv(sh_id, GL_COMPILE_STATUS, &compilation_status); in buildProgramVA()
435 gl.getShaderiv(sh_id, GL_SHADER_TYPE, &shader_type); in buildProgramVA()
487 gl.getShaderiv(*it, GL_SHADER_TYPE, &shader_type); in buildProgramVA()
826 gl.getShaderiv(shader_id, GL_SHADER_SOURCE_LENGTH, &length); in getShaderSource()
895 gl.getShaderiv(id, GL_INFO_LOG_LENGTH, &n_characters); in getInfoLog()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
Des31cTextureStorageMultisampleFunctionalTests.cpp471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in iterate()
901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
1797 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); in compileShader()
2380 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); in compileShader()
2543 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
2573 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
2843 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
2879 gl.getShaderiv(vs_2d_id, GL_COMPILE_STATUS, &compile_status); in iterate()
2918 gl.getShaderiv(vs_2d_array_id, GL_COMPILE_STATUS, &compile_status); in iterate()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderNonarrayInput.cpp304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); in iterate()
317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp182 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in prepareProgram()
188 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in prepareProgram()
/external/deqp/external/openglcts/modules/common/
DglcShaderIntegerMixTests.cpp134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test()
245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test()
DglcParallelShaderCompileTests.cpp294 gl.getShaderiv(fragmentShader[i], GL_COMPLETION_STATUS_KHR, &completionStatus); in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl76 gl->getShaderiv = &glGetShaderiv;

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