/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 253 gl.getShaderiv(m_fs_id, GL_COMPILE_STATUS, &fs_compile_status); in initTest() 254 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &vs_compile_status); in initTest() 426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status); in iterate() 427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status); in iterate()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 167 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 181 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 134 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 135 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 149 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
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D | teglGetFrameTimestampsTests.cpp | 402 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program() 403 gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program() 416 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 417 gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength); in createGLES2Program()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferPrecision.cpp | 231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status); in verifyShaderCompilationStatus() 239 gl.getShaderiv(m_sh_id, GL_INFO_LOG_LENGTH, &info_log_length); in verifyShaderCompilationStatus()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityTests.cpp | 114 gl.getShaderiv(shader, GL_COMPILE_STATUS, &status); in iterate() 125 gl.getShaderiv(shader, GL_INFO_LOG_LENGTH, &log_size); in iterate() 404 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in createProgram() 411 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in createProgram()
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D | gl4cIncompleteTextureAccessTests.cpp | 203 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in PrepareProgram() 209 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in PrepareProgram()
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D | gl3cGLSLnoperspectiveTests.cpp | 59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile_shader() 69 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile_shader()
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D | gl3cTransformFeedbackOverflowQueryTests.cpp | 1224 gl.getShaderiv(vShader, GL_COMPILE_STATUS, &status); in buildTransformFeedbackProgram() 1228 gl.getShaderiv(vShader, GL_INFO_LOG_LENGTH, &infoLogLength); in buildTransformFeedbackProgram() 1250 gl.getShaderiv(gShader, GL_COMPILE_STATUS, &status); in buildTransformFeedbackProgram() 1254 gl.getShaderiv(gShader, GL_INFO_LOG_LENGTH, &infoLogLength); in buildTransformFeedbackProgram()
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D | gl3cCommonBugsTests.cpp | 165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in initTest() 956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in iterate() 1200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 1424 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 1556 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 2825 gl.getShaderiv(current_so_id, GL_COMPILE_STATUS, &compile_status); in runSeparateShaderTestMode() 5645 gl.getShaderiv(m_so_ids[current_shader_type], GL_COMPILE_STATUS, &compile_status); in iterate()
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D | gl4cDirectStateAccessVertexArraysTests.cpp | 353 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in BuildProgram() 359 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in BuildProgram() 919 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in PrepareProgram() 925 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in PrepareProgram() 1366 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in PrepareProgram() 1372 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in PrepareProgram() 1996 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in PrepareProgram() 2002 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in PrepareProgram() 2687 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in PrepareProgram() 2693 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in PrepareProgram() [all …]
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D | gl4cDirectStateAccessSamplersTests.cpp | 645 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in prepareProgram() 651 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in prepareProgram()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.cpp | 191 functions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &mCompileStatus); in checkShader() 196 functions->getShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLogLength); in checkShader() 219 functions->getShaderiv(mShaderID, GL_COMPLETION_STATUS, &status); in peekCompletion()
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D | FunctionsGL.cpp | 249 getShaderiv = &StubGetShaderiv; in initializeStubFunctionsForNULLDriver()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile() 107 m_gl.getShaderiv(m_shader, GL_INFO_LOG_LENGTH, &infoLogLen); in compile() 154 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in specialize() 165 m_gl.getShaderiv(m_shader, GL_INFO_LOG_LENGTH, &infoLogLen); in specialize() 521 gl.getShaderiv(shaders[shaderNdx]->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in setBinary()
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D | gluES3PlusWrapperFuncs.inl | 148 dst->getShaderiv = src.getShaderiv;
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/external/deqp/external/openglcts/modules/glesext/ |
D | esextcTestCaseBase.cpp | 427 gl.getShaderiv(sh_id, GL_COMPILE_STATUS, &compilation_status); in buildProgramVA() 435 gl.getShaderiv(sh_id, GL_SHADER_TYPE, &shader_type); in buildProgramVA() 487 gl.getShaderiv(*it, GL_SHADER_TYPE, &shader_type); in buildProgramVA() 826 gl.getShaderiv(shader_id, GL_SHADER_SOURCE_LENGTH, &length); in getShaderSource() 895 gl.getShaderiv(id, GL_INFO_LOG_LENGTH, &n_characters); in getInfoLog()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in iterate() 901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 1797 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); in compileShader() 2380 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); in compileShader() 2543 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 2573 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 2843 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate() 2879 gl.getShaderiv(vs_2d_id, GL_COMPILE_STATUS, &compile_status); in iterate() 2918 gl.getShaderiv(vs_2d_array_id, GL_COMPILE_STATUS, &compile_status); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderNonarrayInput.cpp | 304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); in iterate() 317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status); in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayETC2Support.cpp | 182 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in prepareProgram() 188 gl.getShaderiv(shader[i].id, GL_INFO_LOG_LENGTH, &log_size); in prepareProgram()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIntegerMixTests.cpp | 134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test() 245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test()
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D | glcParallelShaderCompileTests.cpp | 294 gl.getShaderiv(fragmentShader[i], GL_COMPLETION_STATUS_KHR, &completionStatus); in iterate()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 76 gl->getShaderiv = &glGetShaderiv;
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