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Searched refs:getUniformIndexFromSamplerIndex (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_glslang_mtl_utils.mm382 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(textureIndex);
Dmtl_glslang_utils.mm475 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(textureIndex);
/external/angle/src/libANGLE/
DProgram.h309 GLuint getUniformIndexFromSamplerIndex(GLuint samplerIndex) const;
DProgramExecutable.cpp739 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(samplerIndex); in updateActiveSamplers()
DProgram.cpp1252 GLuint ProgramState::getUniformIndexFromSamplerIndex(GLuint samplerIndex) const in getUniformIndexFromSamplerIndex() function in gl::ProgramState
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp667 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(textureIndex); in addTextureDescriptorSetDesc()
1701 uint32_t uniformIndex = programState->getUniformIndexFromSamplerIndex(textureIndex); in updateTexturesDescriptorSet()