/external/deqp/external/openglcts/modules/common/ |
D | glcMultipleContextsTests.cpp | 307 …gl.getUniformSubroutineuiv(GL_FRAGMENT_SHADER, m_subroutine_uniform_locations.m_fragment_shader_st… in captureCurrentSubroutineSet() 312 …gl.getUniformSubroutineuiv(GL_GEOMETRY_SHADER, m_subroutine_uniform_locations.m_geometry_shader_st… in captureCurrentSubroutineSet() 317 gl.getUniformSubroutineuiv(GL_TESS_CONTROL_SHADER, in captureCurrentSubroutineSet() 323 gl.getUniformSubroutineuiv(GL_TESS_EVALUATION_SHADER, in captureCurrentSubroutineSet() 329 gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_subroutine_uniform_locations.m_vertex_shader_stage, in captureCurrentSubroutineSet()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 3651 gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, uniform_location, &queried_subroutine_index); in inspectSubroutineBinding() 8353 gl.getUniformSubroutineuiv(current_item.so_type, current_item.stage.subroutine1_uniform_location, in initTest() 8355 gl.getUniformSubroutineuiv(current_item.so_type, current_item.stage.subroutine2_uniform_location, in initTest() 8357 gl.getUniformSubroutineuiv(current_item.so_type, current_item.stage.subroutine3_uniform_location, in initTest() 8359 gl.getUniformSubroutineuiv(current_item.so_type, current_item.stage.subroutine4_uniform_location, in initTest() 8809 …gl.getUniformSubroutineuiv(shader_stage.gl_stage, shader_stage.subroutine1_uniform_location, resul… in verifySubroutineUniformValuesForShaderStage() 8810 …gl.getUniformSubroutineuiv(shader_stage.gl_stage, shader_stage.subroutine2_uniform_location, resul… in verifySubroutineUniformValuesForShaderStage() 8811 …gl.getUniformSubroutineuiv(shader_stage.gl_stage, shader_stage.subroutine3_uniform_location, resul… in verifySubroutineUniformValuesForShaderStage() 8812 …gl.getUniformSubroutineuiv(shader_stage.gl_stage, shader_stage.subroutine4_uniform_location, resul… in verifySubroutineUniformValuesForShaderStage() 10246 …gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations, &temp_value… in iterate() [all …]
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/external/angle/src/libANGLE/ |
D | Context_gl_4_autogen.h | 32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \
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D | Context_gl.cpp | 2281 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in getUniformSubroutineuiv() function in gl::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 387 glGetUniformSubroutineuivFunc getUniformSubroutineuiv; variable
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D | glwInitGL40.inl | 186 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSubrou…
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D | glwInitGL41.inl | 201 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSubrou…
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D | glwInitGL42.inl | 209 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSu…
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D | glwInitGL44.inl | 240 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSu…
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D | glwInitGL43.inl | 231 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSu…
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D | glwInitGL45.inl | 295 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSu…
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D | glwInitGL46.inl | 295 gl->getUniformSubroutineuiv = (glGetUniformSubroutineuivFunc) loader->get("glGetUniformSu…
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D | glwImpl.inl | 3060 gl->getUniformSubroutineuiv(shadertype, location, params);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 588 ASSIGN("glGetUniformSubroutineuiv", getUniformSubroutineuiv); in initProcsDesktopGL() 1610 ASSIGN("glGetUniformSubroutineuiv", getUniformSubroutineuiv); in initProcsDesktopGL() 3376 getUniformSubroutineuiv = &glGetUniformSubroutineuivNULL; in initProcsDesktopGLNULL() 4397 getUniformSubroutineuiv = &glGetUniformSubroutineuivNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 428 PFNGLGETUNIFORMSUBROUTINEUIVPROC getUniformSubroutineuiv = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 387 gl->getUniformSubroutineuiv = glGetUniformSubroutineuiv;
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/external/angle/src/libGL/ |
D | entry_points_gl_4_autogen.cpp | 597 context->getUniformSubroutineuiv(shadertype, location, params); in GL_GetUniformSubroutineuiv()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 2845 m_gl.getUniformSubroutineuiv(shadertype, location, params);
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