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Searched refs:getVertexAttributes (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/
DVertexArray.h47 const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; } in getVertexAttributes() function
234 const std::vector<VertexAttribute> &getVertexAttributes() const in getVertexAttributes() function
236 return mState.getVertexAttributes(); in getVertexAttributes()
DvalidationES.cpp861 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in ValidateDrawInstancedANGLE()
DContext.cpp9176 const auto &vertexAttribs = vao->getVertexAttributes(); in updateVertexElementLimitsImpl()
/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.h35 VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } in getVertexAttributes() function
DContext.cpp862 return getCurrentVertexArray()->getVertexAttributes(); in getVertexArrayAttributes()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp251 const auto &attribs = mState.getVertexAttributes(); in updateDirtyAttribs()
304 const auto &attribs = mState.getVertexAttributes(); in updateDynamicAttribs()
DInputLayoutCache.cpp147 const auto &attribs = state.getVertexArray()->getVertexAttributes(); in getInputLayout()
DStateManager11.cpp2060 const auto &vertexAttributes = mVertexArray11->getState().getVertexAttributes(); in syncCurrentValueAttribs()
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp290 const auto &attribs = mState.getVertexAttributes(); in handleLineLoopIndirectDraw()
474 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes(); in syncState()
567 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes(); in updateActiveAttribInfo()
785 const auto &attribs = mState.getVertexAttributes(); in updateStreamedAttribs()
/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp343 const auto &attribs = mState.getVertexAttributes(); in computeStreamingAttributeSizes()
417 const auto &attribs = mState.getVertexAttributes(); in streamAttributes()
567 const auto &attribs = mState.getVertexAttributes(); in recoverForcedStreamingAttributesForDrawArraysInstanced()
DContextGL.cpp367 const auto &attribs = mState.getVertexArray()->getVertexAttributes(); in updateAttributesForBaseInstance()
412 mState.getVertexArray()->getVertexAttributes()[attribIndex]; in resetUpdatedAttributes()
/external/swiftshader/src/OpenGL/libGLES_CM/
DVertexDataManager.cpp122 const VertexAttributeArray &attribs = mContext->getVertexAttributes(); in prepareVertexData()
DContext.h433 const VertexAttributeArray &getVertexAttributes();
DContext.cpp907 const VertexAttributeArray &Context::getVertexAttributes() in getVertexAttributes() function in es1::Context
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm246 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();
368 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();
500 const std::vector<gl::VertexAttribute> &attribs = mState.getVertexAttributes();
/external/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp254 const auto &vertexAttributes = vertexArray->getVertexAttributes(); in prepareVertexData()
DProgramD3D.cpp3095 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes(); in updateCachedInputLayout()
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1302 SerializeVertexAttributeVector(json, vertexArrayState.getVertexAttributes()); in SerializeVertexArrayState()
DFrameCapture.cpp1956 const std::vector<gl::VertexAttribute> &vertexAttribs = vertexArray->getVertexAttributes(); in CaptureVertexArrayData()