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Searched refs:getVertexBinding (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DVertexArray.h53 const VertexBinding &getVertexBinding(size_t bindingIndex) const in getVertexBinding() function
186 const VertexBinding &getVertexBinding(size_t bindingIndex) const;
DVertexArray.cpp214 const VertexBinding &VertexArray::getVertexBinding(size_t bindingIndex) const in getVertexBinding() function in gl::VertexArray
DState.cpp3089 *data = mVertexArray->getVertexBinding(index).getBuffer().id().value; in getIntegeri_v()
3093 *data = mVertexArray->getVertexBinding(index).getDivisor(); in getIntegeri_v()
3097 *data = static_cast<GLuint>(mVertexArray->getVertexBinding(index).getOffset()); in getIntegeri_v()
3101 *data = mVertexArray->getVertexBinding(index).getStride(); in getIntegeri_v()
/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp638 const VertexBinding &binding = mState.getVertexBinding(attribIndex); in updateAttribPointer()
779 const VertexBinding &binding = mState.getVertexBinding(bindingIndex); in updateBindingBuffer()
801 GetAdjustedDivisor(mAppliedNumViews, mState.getVertexBinding(bindingIndex).getDivisor()); in updateBindingDivisor()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp4837 const gl::VertexBinding &binding = vao->getVertexBinding(attrib.bindingIndex); in captureClientArraySnapshot()