/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | spv.samplePosition.frag.out | 14 Name 9 "gl_SamplePosition" 17 Decorate 9(gl_SamplePosition) BuiltIn SamplePosition 25 9(gl_SamplePosition): 8(ptr) Variable Input 39 13: 12(ptr) AccessChain 9(gl_SamplePosition) 11
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D | 310.frag.out | 80 ERROR: 0:258: 'gl_SamplePosition' : required extension not requested: GL_OES_sample_variables 587 0:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 615 0:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
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D | 320.frag.out | 209 0:112 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.samplePosition.frag.out | 14 Name 9 "gl_SamplePosition" 17 Decorate 9(gl_SamplePosition) BuiltIn SamplePosition 25 9(gl_SamplePosition): 8(ptr) Variable Input 39 13: 12(ptr) AccessChain 9(gl_SamplePosition) 11
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D | 310.frag.out | 80 ERROR: 0:258: 'gl_SamplePosition' : required extension not requested: GL_OES_sample_variables 587 0:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 615 0:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
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D | 320.frag.out | 209 0:112 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.shaders.sample_variables.txt | 57 sample_pos.correctness.* cases verify gl_SamplePosition built-in variable 59 with a verifier fragment shader. Fragment shader compares gl_SamplePosition 61 varying. gl_SamplePosition should be equal to the fractional part of the 66 gl_SamplePosition value and value legality (range check) to the color channels.
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.samplePosition.frag | 8 if (gl_SamplePosition.y < 0.5)
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D | 310.frag | 258 mediump vec2 a2 = gl_SamplePosition; // ERROR, need extension 271 mediump vec2 a2 = gl_SamplePosition;
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D | 320.frag | 112 mediump vec2 a2 = gl_SamplePosition;
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/external/deqp-deps/glslang/Test/ |
D | spv.samplePosition.frag | 8 if (gl_SamplePosition.y < 0.5)
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D | 310.frag | 258 mediump vec2 a2 = gl_SamplePosition; // ERROR, need extension 271 mediump vec2 a2 = gl_SamplePosition;
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D | 320.frag | 112 mediump vec2 a2 = gl_SamplePosition;
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/external/mesa3d/docs/relnotes/ |
D | 18.2.2.rst | 89 - glsl_to_tgsi: invert gl_SamplePosition.y for the default framebuffer
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D | 13.0.1.rst | 89 - nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
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/external/angle/src/compiler/translator/ |
D | TranslatorVulkan.cpp | 1120 BuiltInVariable::gl_SamplePosition(), in translateImpl()
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D | SymbolTable_ESSL_autogen.cpp | 1782 constexpr const TSymbolUniqueId BuiltInId::gl_SamplePosition; member in sh::BuiltInId 2057 constexpr const ImmutableString gl_SamplePosition("gl_SamplePosition"); variable 2488 BuiltInId::gl_SamplePosition, 2489 BuiltInName::gl_SamplePosition, 2495 BuiltInName::gl_SamplePosition, 3352 const TVariable *gl_SamplePosition() in gl_SamplePosition() function
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D | SymbolTable_autogen.cpp | 2934 constexpr const TSymbolUniqueId BuiltInId::gl_SamplePosition; member in sh::BuiltInId 3230 constexpr const ImmutableString gl_SamplePosition("gl_SamplePosition"); variable 3692 BuiltInId::gl_SamplePosition, 3693 BuiltInName::gl_SamplePosition, 3699 BuiltInName::gl_SamplePosition, 4694 const TVariable *gl_SamplePosition() in gl_SamplePosition() function
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/external/angle/src/compiler/translator/tree_util/ |
D | BuiltIn_ESSL_autogen.h | 2851 static constexpr const TSymbolUniqueId gl_SamplePosition = TSymbolUniqueId(4896); variable 2990 const TVariable *gl_SamplePosition();
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D | BuiltIn_complete_autogen.h | 4824 static constexpr const TSymbolUniqueId gl_SamplePosition = TSymbolUniqueId(2979); variable 4963 const TVariable *gl_SamplePosition();
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/external/mesa3d/docs/gallium/ |
D | tgsi.rst | 3315 in the render target (i.e. gl_SamplePosition) when per-fragment shading
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/external/angle/src/tests/deqp_support/ |
D | deqp_gles31_test_expectations.txt | 194 // Cannot support the per-sample shading when gl_SampleID or gl_SamplePosition:
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