Searched refs:gl_target_to_pipe (Results 1 – 4 of 4) sorted by relevance
43 gl_target_to_pipe(GLenum target);
86 gl_target_to_pipe(GLenum target) in gl_target_to_pipe() function683 gl_target_to_pipe(stObj->base.Target), in guess_and_alloc_texture()779 gl_target_to_pipe(stObj->base.Target), in st_AllocTextureImageBuffer()1633 src_templ.target = gl_target_to_pipe(gl_target); in st_TexSubImage()2056 pipe_target = gl_target_to_pipe(gl_target); in st_GetTexSubImage()2777 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || in st_finalize_texture()2801 gl_target_to_pipe(stObj->base.Target), in st_finalize_texture()2967 enum pipe_texture_target ptarget = gl_target_to_pipe(texObj->Target); in st_texture_storage()2999 gl_target_to_pipe(texObj->Target), in st_texture_storage()3010 gl_target_to_pipe(texObj->Target), in st_texture_storage()[all …]
555 templ.target = gl_target_to_pipe(stObj->base.Target); in st_create_texture_sampler_view_from_stobj()591 assert(gl_target_to_pipe(stObj->base.Target) == view->target); in st_get_texture_sampler_view_from_stobj()
1256 pTarget = gl_target_to_pipe(target); in st_ChooseTextureFormat()