Searched refs:globalAmbient (Results 1 – 5 of 5) sorted by relevance
396 void VertexProcessor::setGlobalAmbient(const Color<float> &globalAmbient) in setGlobalAmbient() argument398 ff.globalAmbient[0] = globalAmbient.r; in setGlobalAmbient()399 ff.globalAmbient[1] = globalAmbient.g; in setGlobalAmbient()400 ff.globalAmbient[2] = globalAmbient.b; in setGlobalAmbient()401 ff.globalAmbient[3] = globalAmbient.a; in setGlobalAmbient()
168 float4 globalAmbient; member216 void setGlobalAmbient(const Color<float> &globalAmbient);
243 …Float4 globalAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.globalAmbient)); // FIXME: Unp… in pipeline() local245 ambient.x = globalAmbient.x; in pipeline()246 ambient.y = globalAmbient.y; in pipeline()247 ambient.z = globalAmbient.z; in pipeline()
192 globalAmbient = {0.2f, 0.2f, 0.2f, 1.0f}; in Context()699 globalAmbient.red = red; in setGlobalAmbient()700 globalAmbient.green = green; in setGlobalAmbient()701 globalAmbient.blue = blue; in setGlobalAmbient()702 globalAmbient.alpha = alpha; in setGlobalAmbient()1965 …vice->setGlobalAmbient(sw::Color<float>(globalAmbient.red, globalAmbient.green, globalAmbient.blue… in applyState()
613 Color globalAmbient; variable