Searched refs:gp_ci (Results 1 – 2 of 2) sorted by relevance
1717 void VkPipelineObj::InitGraphicsPipelineCreateInfo(VkGraphicsPipelineCreateInfo *gp_ci) { in InitGraphicsPipelineCreateInfo() argument1718 gp_ci->stageCount = m_shaderStages.size(); in InitGraphicsPipelineCreateInfo()1719 gp_ci->pStages = m_shaderStages.size() ? m_shaderStages.data() : nullptr; in InitGraphicsPipelineCreateInfo()1722 gp_ci->pVertexInputState = &m_vi_state; in InitGraphicsPipelineCreateInfo()1725 gp_ci->pInputAssemblyState = &m_ia_state; in InitGraphicsPipelineCreateInfo()1727 gp_ci->sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; in InitGraphicsPipelineCreateInfo()1728 gp_ci->pNext = NULL; in InitGraphicsPipelineCreateInfo()1729 gp_ci->flags = 0; in InitGraphicsPipelineCreateInfo()1753 gp_ci->pDynamicState = &m_pd_state; in InitGraphicsPipelineCreateInfo()1756 gp_ci->subpass = 0; in InitGraphicsPipelineCreateInfo()[all …]
457 void InitGraphicsPipelineCreateInfo(VkGraphicsPipelineCreateInfo *gp_ci);459 …(VkPipelineLayout layout, VkRenderPass render_pass, VkGraphicsPipelineCreateInfo *gp_ci = nullptr);