Searched refs:gpu_validation (Results 1 – 9 of 9) sorted by relevance
44 "layers/gpu_validation.cpp",95 "layers/gpu_validation.cpp",96 "layers/gpu_validation.h",
69 ${SRC_DIR}/layers/gpu_validation.cpp105 ${SRC_DIR}/layers/gpu_validation.cpp
49 LOCAL_SRC_FILES += $(SRC_DIR)/layers/gpu_validation.cpp81 LOCAL_SRC_FILES += $(SRC_DIR)/layers/gpu_validation.cpp
262 enabled.gpu_validation = enables->gpu_validation; in GpuPostCallRecordCreateDevice()1291 if (!(enabled.gpu_validation)) return; in GpuAllocateValidationResources()
178 gpu_validation.cpp
2321 instance_state->enabled.gpu_validation = true; in InitGpuValidation()2430 if (enabled.gpu_validation) { in PreCallRecordCreateDevice()2449 if (enabled.gpu_validation) { in PostCallRecordCreateDevice()2707 if (enabled.gpu_validation) { in PreCallRecordDestroyDevice()3217 if (enabled.gpu_validation) { in PostCallRecordQueueSubmit()3343 if (enabled.gpu_validation && device_extensions.vk_ext_descriptor_indexing) { in PreCallRecordQueueSubmit()4658 if (pipeline && enabled.gpu_validation) { in PreCallRecordDestroyPipeline()5132 if (enabled.gpu_validation) { in PreCallRecordCreateGraphicsPipelines()5162 if (enabled.gpu_validation) { in PostCallRecordCreateGraphicsPipelines()5205 if (enabled.gpu_validation) { in PreCallRecordCreateComputePipelines()[all …]
3143 if (enabled.gpu_validation) { in PreCallRecordCreateShaderModule()
2418 bool gpu_validation; member2422 …void SetAll(bool value) { std::fill(&gpu_validation, &gpu_validation_reserve_binding_slot + 1, val… in SetAll()
231 enable_data->gpu_validation = true; in SetValidationFeatureEnable()