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Searched refs:gsPa (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dfrontend.cpp1014 PA_STATE_CUT gsPa(pDC, in GeometryShaderStage() local
1026 PA_STATE_CUT gsPa(pDC, in GeometryShaderStage() local
1038 while (gsPa.GetNextStreamOutput()) in GeometryShaderStage()
1045 bool assemble = gsPa.Assemble(VERTEX_POSITION_SLOT, attrib_simd16); in GeometryShaderStage()
1048 bool assemble = gsPa.Assemble(VERTEX_POSITION_SLOT, attrib); in GeometryShaderStage()
1053 totalPrimsGenerated += gsPa.NumPrims(); in GeometryShaderStage()
1058 gsPa.useAlternateOffset = false; in GeometryShaderStage()
1060 StreamOut(pDC, gsPa, workerId, pSoPrimData, stream); in GeometryShaderStage()
1076 gsPa.Assemble(VERTEX_SGV_SLOT, svgAttrib); in GeometryShaderStage()
1083 gsPa.viewportArrayActive = true; in GeometryShaderStage()
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