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/external/vulkan-validation-layers/tests/
Dvklayertests_pipeline_shader.cpp4063 std::string gsSourceStr = in TEST_F() local
4074gsSourceStr += "layout(location=" + std::to_string(inLocation) + ") in vec4 v" + std::to_string(i)… in TEST_F()
4080gsSourceStr += "layout(location=" + std::to_string(inLocation) + ") in float" + " vnIn[];\n"; in TEST_F()
4082 gsSourceStr += in TEST_F()
4093gsSourceStr += "layout(location=" + std::to_string(outLocation) + ") out vec4 v" + std::to_string(… in TEST_F()
4099gsSourceStr += "layout(location=" + std::to_string(outLocation) + ") out float" + " vnOut;\n"; in TEST_F()
4101 gsSourceStr += in TEST_F()
4109 gsSourceStr += "layout(triangle_strip, max_vertices = " + std::to_string(max_vertices) + in TEST_F()
4115 VkShaderObj gs(m_device, gsSourceStr.c_str(), VK_SHADER_STAGE_GEOMETRY_BIT, this); in TEST_F()
4200 std::string gsSourceStr = R"( in TEST_F() local
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