Searched refs:hasConics (Results 1 – 2 of 2) sorted by relevance
71 static void append_wangs_formula_fn(SkString* code, bool hasConics) { in append_wangs_formula_fn() argument78 if (hasConics) { in append_wangs_formula_fn()189 if (shader.hasConics()) { in onEmitCode()496 append_wangs_formula_fn(&code, shader.hasConics()); in getTessControlShaderGLSL()670 static void append_eval_stroke_edge_fn(SkString* code, bool hasConics) { in append_eval_stroke_edge_fn() argument682 if (hasConics) { in append_eval_stroke_edge_fn()799 if (hasConics) { in append_eval_stroke_edge_fn()808 position =%s abcd;)", (hasConics) ? " (w >= 0.0) ? abc/uv :" : ""); in append_eval_stroke_edge_fn()816 tangent =%s bcd - abc;)", (hasConics) ? " (w >= 0.0) ? bc*u - ab*v :" : ""); in append_eval_stroke_edge_fn()887 append_eval_stroke_edge_fn(&code, shader.hasConics()); in getTessEvaluationShaderGLSL()[all …]
170 bool hasConics() const { return fShaderFlags & ShaderFlags::kHasConics; } in hasConics() function