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Searched refs:hasConics (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStrokeTessellateShader.cpp71 static void append_wangs_formula_fn(SkString* code, bool hasConics) { in append_wangs_formula_fn() argument
78 if (hasConics) { in append_wangs_formula_fn()
189 if (shader.hasConics()) { in onEmitCode()
496 append_wangs_formula_fn(&code, shader.hasConics()); in getTessControlShaderGLSL()
670 static void append_eval_stroke_edge_fn(SkString* code, bool hasConics) { in append_eval_stroke_edge_fn() argument
682 if (hasConics) { in append_eval_stroke_edge_fn()
799 if (hasConics) { in append_eval_stroke_edge_fn()
808 position =%s abcd;)", (hasConics) ? " (w >= 0.0) ? abc/uv :" : ""); in append_eval_stroke_edge_fn()
816 tangent =%s bcd - abc;)", (hasConics) ? " (w >= 0.0) ? bc*u - ab*v :" : ""); in append_eval_stroke_edge_fn()
887 append_eval_stroke_edge_fn(&code, shader.hasConics()); in getTessEvaluationShaderGLSL()
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DGrStrokeTessellateShader.h170 bool hasConics() const { return fShaderFlags & ShaderFlags::kHasConics; } in hasConics() function