Searched refs:hasDynamicStroke (Results 1 – 2 of 2) sorted by relevance
123 if (shader.hasDynamicStroke()) { in onEmitCode()136 if (shader.hasDynamicStroke()) { in onEmitCode()140 if (!shader.hasDynamicStroke()) { in onEmitCode()379 if (shader.hasDynamicStroke()) { in onEmitCode()421 if (!shader.hasDynamicStroke()) { in setData()485 if (!shader.hasDynamicStroke()) { in getTessControlShaderGLSL()515 if (shader.hasDynamicStroke()) { in getTessControlShaderGLSL()532 if (shader.hasDynamicStroke()) { in getTessControlShaderGLSL()546 if (shader.hasDynamicStroke()) { in getTessControlShaderGLSL()844 if (!shader.hasDynamicStroke()) { in getTessEvaluationShaderGLSL()[all …]
171 bool hasDynamicStroke() const { return fShaderFlags & ShaderFlags::kDynamicStroke; } in hasDynamicStroke() function