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Searched refs:hasDynamicStroke (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrStrokeTessellateShader.cpp123 if (shader.hasDynamicStroke()) { in onEmitCode()
136 if (shader.hasDynamicStroke()) { in onEmitCode()
140 if (!shader.hasDynamicStroke()) { in onEmitCode()
379 if (shader.hasDynamicStroke()) { in onEmitCode()
421 if (!shader.hasDynamicStroke()) { in setData()
485 if (!shader.hasDynamicStroke()) { in getTessControlShaderGLSL()
515 if (shader.hasDynamicStroke()) { in getTessControlShaderGLSL()
532 if (shader.hasDynamicStroke()) { in getTessControlShaderGLSL()
546 if (shader.hasDynamicStroke()) { in getTessControlShaderGLSL()
844 if (!shader.hasDynamicStroke()) { in getTessEvaluationShaderGLSL()
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DGrStrokeTessellateShader.h171 bool hasDynamicStroke() const { return fShaderFlags & ShaderFlags::kDynamicStroke; } in hasDynamicStroke() function