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Searched refs:hasFragment (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderLibrary.cpp206 const bool hasFragment = !spec.programs[0].sources.sources[SHADERTYPE_FRAGMENT].empty(); in isValid() local
214 if (spec.caseType == CASETYPE_VERTEX_ONLY && (!hasVertex || hasFragment)) in isValid()
220 if (spec.caseType == CASETYPE_FRAGMENT_ONLY && (hasVertex || !hasFragment)) in isValid()
226 if (spec.caseType == CASETYPE_COMPLETE && (!hasVertex || !hasFragment)) in isValid()
/external/angle/src/libANGLE/
DProgram.cpp3307 bool hasFragment = shaders[ShaderType::Fragment] != nullptr; in linkValidateShaders() local
3308 if (!isSeparable() && (!hasVertex || !hasFragment)) in linkValidateShaders()