Searched refs:hasPoints (Results 1 – 4 of 4) sorted by relevance
73 if (!hasPoints()) { in lineTo()86 if (!hasPoints()) { in quadTo()94 if (!hasPoints()) { in cubicTo()100 private boolean hasPoints() { in hasPoints() method in ShadowPath342 if (!hasPoints()) { in rLineTo()358 if (!hasPoints()) { in rQuadTo()370 if (!hasPoints()) { in rCubicTo()412 if (!hasPoints()) { in close()
114 bool hasPoints = false;117 hasPoints = true;122 if (!GrProgramDesc::Build(&desc, fRenderTarget->config(), primProc, hasPoints,
1441 bool hasPoints = false; in get_contour_count() local1458 hasPoints = true; in get_contour_count()1465 if (!hasPoints) { in get_contour_count()
2532 bool hasPoints = false; in draw() local2535 hasPoints = true; in draw()2540 dynamicStateArrays, meshCount, hasPoints)) { in draw()