Searched refs:hasResolveAttachment (Results 1 – 8 of 8) sorted by relevance
50 return this->getFramebuffer(renderPass.hasResolveAttachment(), in getFramebuffer()
119 bool hasResolveAttachment() const { return fAttachmentFlags & kResolve_AttachmentFlag; } in hasResolveAttachment() function
68 bool withResolve = fCurrentRenderPass->hasResolveAttachment(); in setAttachmentLayouts()182 bool useFullBounds = fCurrentRenderPass->hasResolveAttachment() && in beginRenderPass()
405 target->getAttachmentsDescriptor(&desc, &flags, this->hasResolveAttachment(), in isCompatible()
2458 int stencilIndex = renderPass->hasResolveAttachment() ? 2 : 1; in beginRenderPass()
274 if (colorRenderTarget->hasResolveAttachment()) in HasResolveAttachment()1673 const bool enabledResolve = enabledColor && renderTarget->hasResolveAttachment(); in updateColorAttachment()1722 if (depthStencilRT != nullptr && depthStencilRT->hasResolveAttachment()) in updateDepthStencilAttachmentSerial()1950 if (colorRenderTarget->hasResolveAttachment()) in updateRenderPassDesc()1969 if (depthStencilRenderTarget->hasResolveAttachment()) in updateRenderPassDesc()2093 if (colorRenderTarget->hasResolveAttachment()) in getFramebuffer()2104 if (depthStencilRenderTarget && depthStencilRenderTarget->hasResolveAttachment()) in getFramebuffer()2469 if (colorRenderTarget->hasResolveAttachment() && colorRenderTarget->isImageTransient()) in startNewRenderPass()2584 if (depthStencilRenderTarget->hasResolveAttachment() && in startNewRenderPass()2813 getDepthStencilRenderTarget() && !getDepthStencilRenderTarget()->hasResolveAttachment() && in updateRenderPassReadOnlyDepthMode()
131 bool hasResolveAttachment() const { return mResolveImage != nullptr && !isEntirelyTransient(); } in hasResolveAttachment() function
3128 ASSERT(colorRenderTarget->hasResolveAttachment()); in unresolve()3142 ASSERT(depthStencilRenderTarget->hasResolveAttachment()); in unresolve()