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Searched refs:hasTextures (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/
DGrOpsRenderPass.cpp107 bool hasTextures = (programInfo.geomProc().numTextureSamplers() > 0); in bindPipeline() local
108 if (!hasTextures) { in bindPipeline()
109 programInfo.pipeline().visitProxies([&hasTextures](GrSurfaceProxy*, GrMipmapped) { in bindPipeline()
110 hasTextures = true; in bindPipeline()
113 fTextureBindingStatus = (hasTextures) ? in bindPipeline()
/external/angle/src/libANGLE/
DProgramPipeline.cpp443 if (executable.hasTextures()) in updateHasBooleans()
475 if (executable.hasTextures()) in updateHasBooleans()
DProgramExecutable.h213 bool hasTextures() const;
DProgramExecutable.cpp670 bool ProgramExecutable::hasTextures() const in hasTextures() function in gl::ProgramExecutable
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp1667 if (executable->hasTextures()) in handleDirtyTexturesImpl()
4157 if (executable->hasTextures()) in invalidateCurrentTextures()
6288 ASSERT(executable && executable->isCompute() && executable->hasTextures()); in endRenderPassIfComputeReadAfterAttachmentWrite()
DProgramExecutableVk.cpp1669 if (!executable->hasTextures()) in updateTexturesDescriptorSet()