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Searched refs:has_entry_point (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglspirv.c329 bool has_entry_point; in _mesa_SpecializeShaderARB() local
384 has_entry_point = in _mesa_SpecializeShaderARB()
391 if (!has_entry_point) { in _mesa_SpecializeShaderARB()