Searched refs:immediates_count (Results 1 – 14 of 14) sorted by relevance
202 if (const_state->immediates_count == const_state->immediates_size) { in lower_immed()210 for (int i = const_state->immediates_count; i < const_state->immediates_size; i++) in lower_immed()215 for (i = 0; i < const_state->immediates_count; i++) { in lower_immed()220 if (i == const_state->immediates_count) { in lower_immed()224 if (const_state->offsets.immediate + const_state->immediates_count / 4 >= in lower_immed()229 const_state->immediates_count++; in lower_immed()
194 unsigned immediates_count; member
159 if (const_state->immediates_count == const_state->immediates_size) { in add_const()171 const_state->immediates_count++; in add_const()
577 for (i = 0; i < DIV_ROUND_UP(const_state->immediates_count, 4); i++) { in ir3_shader_disasm()
49 unsigned immediates_count; member
44 unsigned immediates_count; member
243 unsigned imm_count = shader->immediates_count; in r300_emit_fs_code_to_buffer()532 shader->immediates_count = 0; in r300_translate_fragment_shader()538 ++shader->immediates_count; in r300_translate_fragment_shader()
285 vs->immediates_count = vs->code.constants.Count - vs->externals_count; in r300_translate_vertex_shader()
1938 (vs->immediates_count ? vs->immediates_count * 4 + 3 : 0); in r300_bind_vs_state()
1170 int imm_count = vs->immediates_count; in r300_emit_vs_constants()
223 int size = DIV_ROUND_UP(const_state->immediates_count, 4); in cs_const_emit()
289 int size = DIV_ROUND_UP(const_state->immediates_count, 4); in ir3_emit_immediates()
449 int size = DIV_ROUND_UP(const_state->immediates_count, 4); in tu6_emit_xs_config()
1862 - freedreno/ir3: Merge the redundant immediate_idx/immediates_count fields