Searched refs:inStruct (Results 1 – 6 of 6) sorted by relevance
1296 const char* inStruct, in ffi64_struct_to_reg_form() argument1356 if (outFPRs != NULL && inStruct != NULL) in ffi64_struct_to_reg_form()1358 (double)*(float*)&inStruct[srcMarker]; in ffi64_struct_to_reg_form()1364 if (outGPRs != NULL && inStruct != NULL) in ffi64_struct_to_reg_form()1366 (double)*(float*)&inStruct[srcMarker]; in ffi64_struct_to_reg_form()1391 if (outFPRs != NULL && inStruct != NULL) in ffi64_struct_to_reg_form()1393 *(double*)&inStruct[srcMarker]; in ffi64_struct_to_reg_form()1399 if (outGPRs != NULL && inStruct != NULL) in ffi64_struct_to_reg_form()1401 *(double*)&inStruct[srcMarker]; in ffi64_struct_to_reg_form()1419 if (outFPRs != NULL && inStruct != NULL) in ffi64_struct_to_reg_form()[all …]
26 struct inStruct { struct
3744 string inStruct = ""; in fillShaderSpec() local3764 inStruct += " %type_f64_arr_2"; in fillShaderSpec()3788 inStruct += " %type_f32_arr_2"; in fillShaderSpec()3813 inStruct += " %type_u32_arr_1"; in fillShaderSpec()3833 inStruct += " %type_f16_arr_2"; in fillShaderSpec()3859 { "in_struct", inStruct }, in fillShaderSpec()
1296 bool inStruct = false; in populate() local1552 inStruct = fInStruct = true; in populate()1999 if (inStruct) { in populate()