Searched refs:indirection (Results 1 – 25 of 105) sorted by relevance
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99 std::vector<const float*> indirection(pixels() * 4); in Test()100 std::vector<float> input(XNN_EXTRA_BYTES / sizeof(float) + indirection.size() * channels()); in Test()110 for (size_t i = 0; i < indirection.size(); i++) { in Test()111 indirection[i] = input.data() + i * channels() - input_offset(); in Test()113 std::shuffle(indirection.begin(), indirection.end(), rng); in Test()121 indirection[i * 4 + 0][c + input_offset()] * (1.0f - alpha_h) * (1.0f - alpha_v) + in Test()122 indirection[i * 4 + 1][c + input_offset()] * alpha_h * (1.0f - alpha_v) + in Test()123 indirection[i * 4 + 2][c + input_offset()] * (1.0f - alpha_h) * alpha_v + in Test()124 indirection[i * 4 + 3][c + input_offset()] * alpha_h * alpha_v; in Test()131 indirection.data(), input_offset() * sizeof(float), in Test()[all …]
178 std::vector<const uint8_t*> indirection((width() - 1) * step() + kr());179 std::vector<uint8_t> input(XNN_EXTRA_BYTES / sizeof(uint8_t) + indirection.size() * channels());204 for (size_t i = 0; i < indirection.size(); i++) {205 indirection[i] = input.data() + i * channels() - input_offset();207 std::shuffle(indirection.begin(), indirection.end(), rng);209 for (size_t i = 0; i < indirection.size(); i += kr()) {210 indirection[i + zero_index()] = zero.data();219 if (indirection[x * step() + k] != zero.data()) {221 … (int32_t(indirection[x * step() + k][c + input_offset()]) - int32_t(input_zero_point())) *264 indirection.data(), packed_weights.data(), output.data(),[all …]
9 <!> If syscall.h were a linux only file, then we do not need this indirection.11 <!> with its own special syscall numbers, we use this indirection.
125 [](auto &&indirection) { in Post()126 return parser::Expr{std::move(indirection)}; in Post()164 [](auto &&indirection) { in Post() argument165 return parser::Expr{std::move(indirection)}; in Post()
24 // indirection variable.32 // Check that we load from the indirection variable on protocol references.
24 // another layer of indirection
37 OpenGL ES has an additional indirection when dispatching functions44 The indirection serves several purposes
1 # one more level of indirection to stress the command interpreter reentrancy
1 """Provides an indirection layer to bazel cc_rules"""
5 # We perform this indirection so that the copybara tool can distinguish this
28 public void indirection() { in indirection() method in MembersInjectionOrderingTest
60 [](const auto &indirection) -> const Name & { in GetLastName() argument61 return GetLastName(indirection.value()); in GetLastName()
335 uint32_t indirection[nhandles]; in close_race() local339 indirection[i] = i; in close_race()345 igt_permute_array(indirection, nhandles, xchg_u32); in close_race()348 busy.handle = handles[indirection[i]]; in close_race()
23 These are just needless indirection for writing tests. We can keep the #defines
20 // as given in comments to the right of each line. Note that the first indirection into a
30 ;; dso_preemptable src is loaded via GOT indirection.
26 indirection.45 a similar way but with Box as the indirection rather than &mut.
46 # After toc-indirection to toc-relative relaxation, it is loaded using an
62 // This layer of indirection is necessary to make the resource dependency
6 ; and not use the indirection, but this isn't what LLVM does right now.
32 + // This layer of indirection is necessary to make the resource dependency
56 simple indirection: the arg is the index to look further in