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Searched refs:inputLayout (Results 1 – 11 of 11) sorted by relevance

/external/v4l2_codec2/common/
DFormatConverter.cpp174 C2PlanarLayout inputLayout = inputView.layout(); in convertBlock() local
180 if (static_cast<uint32_t>(inputLayout.type) == 0u) { in convertBlock()
187 inputLayout.type = C2PlanarLayout::TYPE_RGB; in convertBlock()
203 if (inputLayout.type == C2PlanarLayout::TYPE_YUV) { in convertBlock()
207 const int srcStrideY = inputLayout.planes[C2PlanarLayout::PLANE_Y].rowInc; in convertBlock()
208 const int srcStrideU = inputLayout.planes[C2PlanarLayout::PLANE_U].rowInc; in convertBlock()
209 const int srcStrideV = inputLayout.planes[C2PlanarLayout::PLANE_V].rowInc; in convertBlock()
210 if (inputLayout.rootPlanes == 3) { in convertBlock()
212 } else if (inputLayout.rootPlanes == 2) { in convertBlock()
259 } else if (inputLayout.type == C2PlanarLayout::TYPE_RGB) { in convertBlock()
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/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp592 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable() argument
595 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in VertexExecutable()
625 const gl::InputLayout &inputLayout, in getSignature() argument
628 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT); in getSignature()
630 for (size_t index = 0; index < inputLayout.size(); ++index) in getSignature()
632 angle::FormatID vertexFormatID = inputLayout[index]; in getSignature()
1178 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local
1182 inputLayout[inputIndex] = stream->readEnum<angle::FormatID>(); in loadBinaryShaderExecutables()
1202 VertexExecutable::getSignature(mRenderer, inputLayout, &signature); in loadBinaryShaderExecutables()
1206 new VertexExecutable(inputLayout, signature, shaderExecutable))); in loadBinaryShaderExecutables()
[all …]
DDynamicHLSL.h150 const gl::InputLayout &inputLayout,
DProgramD3D.h378 VertexExecutable(const gl::InputLayout &inputLayout,
385 const gl::InputLayout &inputLayout,
DDynamicHLSL.cpp146 const InputLayout &inputLayout, in generateVertexShaderForInputLayout() argument
186 inputIndex < inputLayout.size() ? inputLayout[inputIndex] : angle::FormatID::NONE; in generateVertexShaderForInputLayout()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2085 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout() argument
2087 if (setInputLayoutInternal(inputLayout)) in setInputLayout()
2093 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal() argument
2096 if (inputLayout == nullptr) in setInputLayoutInternal()
2105 else if (inputLayout->getSerial() != mCurrentInputLayout) in setInputLayoutInternal()
2107 deviceContext->IASetInputLayout(inputLayout->get()); in setInputLayoutInternal()
2108 mCurrentInputLayout = inputLayout->getSerial(); in setInputLayoutInternal()
3011 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local
3014 vertexOrIndexCount, instanceCount, &inputLayout)); in syncVertexBuffersAndInputLayout()
3015 setInputLayoutInternal(inputLayout); in syncVertexBuffersAndInputLayout()
DStateManager11.h231 void setInputLayout(const d3d11::InputLayout *inputLayout);
409 bool setInputLayoutInternal(const d3d11::InputLayout *inputLayout);
DBlit11.h157 const d3d11::InputLayout *inputLayout; member
DBlit11.cpp769 supportOut->inputLayout = &mQuad2DIL.getObj(); in getShaderSupport()
781 supportOut->inputLayout = &mQuad3DIL.getObj(); in getShaderSupport()
891 stateManager->setInputLayout(support.inputLayout); in swizzleTexture()
1019 stateManager->setInputLayout(support.inputLayout); in copyTexture()
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationNoneStageTests.cpp179 VkImageLayout inputLayout,
706 VkImageLayout inputLayout, in buildDescriptorSet() argument
712 …mageInfo inputImageInfo = makeDescriptorImageInfo(sampler ? *sampler : 0u, inputView, inputLayout); in buildDescriptorSet()
/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp1035 const ValueBufferLayout& inputLayout, in createPipeline() argument
1047 …tributeDescription> vertexAttribParams (getVertexAttributeDescriptions(inputValues, inputLayout)); in createPipeline()