Searched refs:internalTextureFormat (Results 1 – 2 of 2) sorted by relevance
53 internalTextureFormat = FORMAT_NULL; in Sampler()93 state.textureFormat = internalTextureFormat; in samplerState()99 …&& Surface::isSRGBreadable(externalTextureFormat)) || Surface::isSRGBformat(internalTextureFormat); in samplerState()127 internalTextureFormat = surface->getInternalFormat(); in setTextureLevel()158 if(Surface::isFloatFormat(internalTextureFormat)) in setTextureLevel()225 if(internalTextureFormat == FORMAT_YV12_BT601 || in setTextureLevel()226 internalTextureFormat == FORMAT_YV12_BT709 || in setTextureLevel()227 internalTextureFormat == FORMAT_YV12_JFIF) in setTextureLevel()388 return Surface::isUnsignedComponent(internalTextureFormat, 0) && in hasUnsignedTexture()389 Surface::isUnsignedComponent(internalTextureFormat, 1) && in hasUnsignedTexture()[all …]
220 Format internalTextureFormat; member in sw::Sampler