Searched refs:invBlendConstant4F (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 74 factor.invBlendConstant4F[0] = float4(1 - blendConstant.x); in setBlendConstant() 75 factor.invBlendConstant4F[1] = float4(1 - blendConstant.y); in setBlendConstant() 76 factor.invBlendConstant4F[2] = float4(1 - blendConstant.z); in setBlendConstant() 77 factor.invBlendConstant4F[3] = float4(1 - blendConstant.w); in setBlendConstant()
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D | PixelProcessor.hpp | 146 float4 invBlendConstant4F[4]; member
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/external/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 798 factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; in setBlendConstant() 799 factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; in setBlendConstant() 800 factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; in setBlendConstant() 801 factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; in setBlendConstant() 803 factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; in setBlendConstant() 804 factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; in setBlendConstant() 805 factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; in setBlendConstant() 806 factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; in setBlendConstant() 808 factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; in setBlendConstant() 809 factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; in setBlendConstant() [all …]
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D | PixelProcessor.hpp | 184 float4 invBlendConstant4F[4]; member
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 1861 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[0])); in blendFactor() 1862 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[1])); in blendFactor() 1863 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[2])); in blendFactor() 1866 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[3])); in blendFactor() 1867 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[3])); in blendFactor() 1868 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[3])); in blendFactor() 1919 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[3])); in blendFactorAlpha()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1980 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); in blendFactor() 1981 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); in blendFactor() 1982 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); in blendFactor() 2030 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); in blendFactorAlpha()
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