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Searched refs:invBlendConstant4F (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp74 factor.invBlendConstant4F[0] = float4(1 - blendConstant.x); in setBlendConstant()
75 factor.invBlendConstant4F[1] = float4(1 - blendConstant.y); in setBlendConstant()
76 factor.invBlendConstant4F[2] = float4(1 - blendConstant.z); in setBlendConstant()
77 factor.invBlendConstant4F[3] = float4(1 - blendConstant.w); in setBlendConstant()
DPixelProcessor.hpp146 float4 invBlendConstant4F[4]; member
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp798 factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; in setBlendConstant()
799 factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; in setBlendConstant()
800 factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; in setBlendConstant()
801 factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; in setBlendConstant()
803 factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; in setBlendConstant()
804 factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; in setBlendConstant()
805 factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; in setBlendConstant()
806 factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; in setBlendConstant()
808 factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; in setBlendConstant()
809 factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; in setBlendConstant()
[all …]
DPixelProcessor.hpp184 float4 invBlendConstant4F[4]; member
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1861 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[0])); in blendFactor()
1862 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[1])); in blendFactor()
1863 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[2])); in blendFactor()
1866 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[3])); in blendFactor()
1867 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[3])); in blendFactor()
1868 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[3])); in blendFactor()
1919 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData, factor.invBlendConstant4F[3])); in blendFactorAlpha()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp1980 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0])); in blendFactor()
1981 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1])); in blendFactor()
1982 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2])); in blendFactor()
2030 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3])); in blendFactorAlpha()