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Searched refs:invMaskB4Q (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp174 invMaskB4Q[i][0] = ~maskB4Q[i][0]; in Constants()
175 invMaskB4Q[i][1] = ~maskB4Q[i][1]; in Constants()
176 invMaskB4Q[i][2] = ~maskB4Q[i][2]; in Constants()
177 invMaskB4Q[i][3] = ~maskB4Q[i][3]; in Constants()
178 invMaskB4Q[i][4] = ~maskB4Q[i][4]; in Constants()
179 invMaskB4Q[i][5] = ~maskB4Q[i][5]; in Constants()
180 invMaskB4Q[i][6] = ~maskB4Q[i][6]; in Constants()
181 invMaskB4Q[i][7] = ~maskB4Q[i][7]; in Constants()
DConstants.hpp37 byte8 invMaskB4Q[16]; member
DPixelRoutine.cpp790 bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask); in writeStencil()
819 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask); in stencilOperation()
824 fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask); in stencilOperation()
1665 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); in writeColor()
1683 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0])); in writeColor()
1716 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1732 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1777 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask); in writeColor()
1794 value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask); in writeColor()
2394 (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask)); in writeColor()
/external/swiftshader/src/Pipeline/
DConstants.cpp176 invMaskB4Q[i][0] = ~maskB4Q[i][0]; in Constants()
177 invMaskB4Q[i][1] = ~maskB4Q[i][1]; in Constants()
178 invMaskB4Q[i][2] = ~maskB4Q[i][2]; in Constants()
179 invMaskB4Q[i][3] = ~maskB4Q[i][3]; in Constants()
180 invMaskB4Q[i][4] = ~maskB4Q[i][4]; in Constants()
181 invMaskB4Q[i][5] = ~maskB4Q[i][5]; in Constants()
182 invMaskB4Q[i][6] = ~maskB4Q[i][6]; in Constants()
183 invMaskB4Q[i][7] = ~maskB4Q[i][7]; in Constants()
DConstants.hpp39 byte8 invMaskB4Q[16]; member
DPixelRoutine.cpp767 bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * cMask); in writeStencil()
797 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * zMask); in stencilOperation()
802 fail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * sMask); in stencilOperation()
1640 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask); in writeColor()
2358 (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask)); in writeColor()