Searched refs:inv_rounding (Results 1 – 1 of 1) sorted by relevance
3011 const float inv_rounding = 1.0f / rounding; in RenderRectFilledRangeH() local3012 const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); in RenderRectFilledRangeH()3013 const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); in RenderRectFilledRangeH()3033 const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); in RenderRectFilledRangeH()3034 const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); in RenderRectFilledRangeH()