Searched refs:ir3_shader_nibo (Results 1 – 4 of 4) sorted by relevance
1018 debug_assert(ir3_shader_nibo(hs) == 0); in fd6_emit_state()1019 debug_assert(ir3_shader_nibo(ds) == 0); in fd6_emit_state()1022 debug_assert(ir3_shader_nibo(gs) == 0); in fd6_emit_state()1038 CP_LOAD_STATE6_0_NUM_UNIT(ir3_shader_nibo(fs))); in fd6_emit_state()1048 OUT_RING(obj, ir3_shader_nibo(fs)); in fd6_emit_state()1128 CP_LOAD_STATE6_0_NUM_UNIT(ir3_shader_nibo(cp))); in fd6_emit_cs_state()1135 OUT_RING(ring, ir3_shader_nibo(cp)); in fd6_emit_cs_state()
269 A6XX_SP_VS_CONFIG_NIBO(ir3_shader_nibo(state->vs)) | in setup_config_stateobj()276 A6XX_SP_HS_CONFIG_NIBO(ir3_shader_nibo(state->hs)) | in setup_config_stateobj()283 A6XX_SP_DS_CONFIG_NIBO(ir3_shader_nibo(state->ds)) | in setup_config_stateobj()290 A6XX_SP_GS_CONFIG_NIBO(ir3_shader_nibo(state->gs)) | in setup_config_stateobj()296 A6XX_SP_FS_CONFIG_NIBO(ir3_shader_nibo(state->fs)) | in setup_config_stateobj()301 OUT_RING(ring, ir3_shader_nibo(state->fs)); in setup_config_stateobj()
419 if (ir3_shader_nibo(so) == 0) in ir3_a6xx_fixup_atomic_dests()
989 ir3_shader_nibo(const struct ir3_shader_variant *v) in ir3_shader_nibo() function