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Searched refs:isAImage (Results 1 – 17 of 17) sorted by relevance

/external/skia/include/core/
DSkShader.h52 SkImage* isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const;
54 bool isAImage() const { in isAImage() function
55 return this->isAImage(nullptr, (SkTileMode*)nullptr) != nullptr; in isAImage()
/external/skqp/include/core/
DSkShader.h90 SkImage* isAImage(SkMatrix* localMatrix, TileMode xy[2]) const;
92 bool isAImage() const { in isAImage() function
93 return this->isAImage(nullptr, nullptr) != nullptr; in isAImage()
/external/skqp/gm/
Dlocalmatriximageshader.cpp51 SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
54 image = blueLocalMatrixShader->isAImage(&matrix, mode);
/external/skia/gm/
Dlocalmatriximageshader.cpp60 SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode);
63 image = blueLocalMatrixShader->isAImage(&matrix, mode);
/external/skia/tests/
DShaderTest.cpp29 SkImage* image = shader->isAImage(&localM, tileModes); in check_isaimage()
/external/skqp/src/shaders/
DSkLocalMatrixShader.cpp56 SkImage* image = fProxyShader->isAImage(&imageMatrix, mode); in onIsAImage()
DSkShader.cpp116 SkImage* SkShader::isAImage(SkMatrix* localMatrix, TileMode xy[2]) const { in isAImage() function in SkShader
/external/skqp/tests/
DShaderTest.cpp29 SkImage* image = shader->isAImage(&localM, tileModes); in check_isaimage()
/external/skia/src/pdf/
DSkPDFShader.cpp323 if (SkImage* img = shader->isAImage(nullptr, (SkTileMode*)nullptr)) { in adjust_color()
351 if (SkImage* skimg = shader->isAImage(&shaderTransform, imageTileModes)) { in SkPDFMakeShader()
/external/skqp/src/pdf/
DSkPDFShader.cpp319 if (SkImage* img = shader->isAImage(nullptr, nullptr)) { in adjust_color()
351 if (SkImage* skimg = shader->isAImage(&key.fShaderTransform, key.fImageTileModes)) { in SkPDFMakeShader()
/external/skia/src/shaders/
DSkLocalMatrixShader.cpp60 SkImage* image = fProxyShader->isAImage(&imageMatrix, mode); in onIsAImage()
DSkShader.cpp120 SkImage* SkShader::isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const { in isAImage() function in SkShader
/external/skqp/src/svg/
DSkSVGDevice.cpp120 SkImage* image = shader->isAImage(nullptr, xy); in RequiresViewportReset()
443 SkImage* image = shader->isAImage(&outMatrix, xy); in addImageShaderResources()
496 } else if (shader->isAImage()) { in addShaderResources()
/external/skia/src/svg/
DSkSVGDevice.cpp167 SkImage* image = shader->isAImage(nullptr, xy); in RequiresViewportReset()
515 SkImage* image = shader->isAImage(&outMatrix, xy); in addImageShaderResources()
568 } else if (shader->isAImage()) { in addShaderResources()
/external/skqp/src/utils/
DSkLua.cpp1046 if (SkImage* image = shader->isAImage(&matrix, modes)) { in lshader_isAImage()
/external/skia/src/xps/
DSkXPSDevice.cpp1050 SkImage* image = shader->isAImage(&outMatrix, xy); in createXpsBrush()
/external/skqp/src/xps/
DSkXPSDevice.cpp1053 SkImage* image = shader->isAImage(&outMatrix, xy); in createXpsBrush()