Searched refs:isAImage (Results 1 – 17 of 17) sorted by relevance
/external/skia/include/core/ |
D | SkShader.h | 52 SkImage* isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const; 54 bool isAImage() const { in isAImage() function 55 return this->isAImage(nullptr, (SkTileMode*)nullptr) != nullptr; in isAImage()
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/external/skqp/include/core/ |
D | SkShader.h | 90 SkImage* isAImage(SkMatrix* localMatrix, TileMode xy[2]) const; 92 bool isAImage() const { in isAImage() function 93 return this->isAImage(nullptr, nullptr) != nullptr; in isAImage()
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/external/skqp/gm/ |
D | localmatriximageshader.cpp | 51 SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode); 54 image = blueLocalMatrixShader->isAImage(&matrix, mode);
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/external/skia/gm/ |
D | localmatriximageshader.cpp | 60 SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode); 63 image = blueLocalMatrixShader->isAImage(&matrix, mode);
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/external/skia/tests/ |
D | ShaderTest.cpp | 29 SkImage* image = shader->isAImage(&localM, tileModes); in check_isaimage()
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/external/skqp/src/shaders/ |
D | SkLocalMatrixShader.cpp | 56 SkImage* image = fProxyShader->isAImage(&imageMatrix, mode); in onIsAImage()
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D | SkShader.cpp | 116 SkImage* SkShader::isAImage(SkMatrix* localMatrix, TileMode xy[2]) const { in isAImage() function in SkShader
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/external/skqp/tests/ |
D | ShaderTest.cpp | 29 SkImage* image = shader->isAImage(&localM, tileModes); in check_isaimage()
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/external/skia/src/pdf/ |
D | SkPDFShader.cpp | 323 if (SkImage* img = shader->isAImage(nullptr, (SkTileMode*)nullptr)) { in adjust_color() 351 if (SkImage* skimg = shader->isAImage(&shaderTransform, imageTileModes)) { in SkPDFMakeShader()
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/external/skqp/src/pdf/ |
D | SkPDFShader.cpp | 319 if (SkImage* img = shader->isAImage(nullptr, nullptr)) { in adjust_color() 351 if (SkImage* skimg = shader->isAImage(&key.fShaderTransform, key.fImageTileModes)) { in SkPDFMakeShader()
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/external/skia/src/shaders/ |
D | SkLocalMatrixShader.cpp | 60 SkImage* image = fProxyShader->isAImage(&imageMatrix, mode); in onIsAImage()
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D | SkShader.cpp | 120 SkImage* SkShader::isAImage(SkMatrix* localMatrix, SkTileMode xy[2]) const { in isAImage() function in SkShader
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/external/skqp/src/svg/ |
D | SkSVGDevice.cpp | 120 SkImage* image = shader->isAImage(nullptr, xy); in RequiresViewportReset() 443 SkImage* image = shader->isAImage(&outMatrix, xy); in addImageShaderResources() 496 } else if (shader->isAImage()) { in addShaderResources()
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/external/skia/src/svg/ |
D | SkSVGDevice.cpp | 167 SkImage* image = shader->isAImage(nullptr, xy); in RequiresViewportReset() 515 SkImage* image = shader->isAImage(&outMatrix, xy); in addImageShaderResources() 568 } else if (shader->isAImage()) { in addShaderResources()
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/external/skqp/src/utils/ |
D | SkLua.cpp | 1046 if (SkImage* image = shader->isAImage(&matrix, modes)) { in lshader_isAImage()
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/external/skia/src/xps/ |
D | SkXPSDevice.cpp | 1050 SkImage* image = shader->isAImage(&outMatrix, xy); in createXpsBrush()
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/external/skqp/src/xps/ |
D | SkXPSDevice.cpp | 1053 SkImage* image = shader->isAImage(&outMatrix, xy); in createXpsBrush()
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