Searched refs:isAnimating (Results 1 – 9 of 9) sorted by relevance
59 onView(withId(R.id.animation_view)).check(matches(isAnimating())) in <lambda>()99 onView(withId(R.id.animation_view)).check(matches(isAnimating())) in <lambda>()123 assertTrue(fragment.animationView.isAnimating) in <lambda>()157 assertFalse(fragment.animationView.isAnimating) in <lambda>()164 assertTrue(fragment.animationView.isAnimating) in <lambda>()195 onView(withId(R.id.animation_view)).check(matches(isAnimating())) in <lambda>()226 onView(withId(R.id.animation_view)).check(matches(isAnimating())) in <lambda>()251 onView(withId(R.id.animation_view)).check(matches(isAnimating())) in <lambda>()269 onView(withId(R.id.animation_view)).check(matches(isAnimating())) in <lambda>()273 onView(withId(R.id.animation_view)).check(matches(isAnimating())) in <lambda>()[all …]
10 fun isAnimating(): Matcher<View> = IsAnimating() in isAnimating() method17 override fun matchesSafely(item: View) = (item as? LottieAnimationView)?.isAnimating == true in isAnimating()27 override fun matchesSafely(item: View) = (item as? LottieAnimationView)?.isAnimating == false in isNotAnimating()
26 private var isIdle = animationView?.isAnimating?.not() ?: true
253 …ss.isAnimating = lottieDrawable.isAnimating() || (!ViewCompat.isAttachedToWindow(this) && wasAnima… in onSaveInstanceState()277 if (ss.isAnimating) { in onRestoreInstanceState()305 if (isAnimating()) { in onVisibilityChanged()328 if (isAnimating()) { in onDetachedFromWindow()752 public boolean isAnimating() { in isAnimating() method in LottieAnimationView753 return lottieDrawable.isAnimating(); in isAnimating()1077 boolean isAnimating; field in LottieAnimationView.SavedState1090 isAnimating = in.readInt() == 1; in SavedState()1101 out.writeInt(isAnimating ? 1 : 0); in writeToParcel()
392 return isAnimating(); in isRunning()813 public boolean isAnimating() {
246 playButton.isActivated = animationView.isAnimating in <lambda>()254 if (animationView.isAnimating) return@OnSeekBarChangeListenerAdapter in <lambda>()267 … if (animationView.isAnimating) animationView.pauseAnimation() else animationView.resumeAnimation() in <lambda>()268 playButton.isActivated = animationView.isAnimating in <lambda>()
197 if (!this->isAnimating()) in onTick()245 bool isAnimating() const { return fState == State::kFocusing || fState == State::kUnfocusing; } in isAnimating() function in SlideDir::FocusController
185 if (!this->isAnimating()) in onTick()233 bool isAnimating() const { return fState == State::kFocusing || fState == State::kUnfocusing; } in isAnimating() function in SlideDir::FocusController
229 bool isAnimating() const { return fAngleSpeed != 0; } in isAnimating() function in RotateAnimator353 return fRotateAnimator.isAnimating(); in onAnimate()