Searched refs:isNativeFloatAttrib (Results 1 – 2 of 2) sorted by relevance
151 …bool isNativeFloatAttrib = (stream.attribType == VertexShader::ATTRIBTYPE_FLOAT) || stream.normali… in readStream() local201 if(isNativeFloatAttrib) // Stream: UByte, Shader attrib: Float in readStream()229 if(isNativeFloatAttrib) // Stream: SByte, Shader attrib: Float in readStream()272 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream()300 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream()328 if(isNativeFloatAttrib) // Stream: Int, Shader attrib: Float in readStream()356 if(isNativeFloatAttrib) // Stream: UInt, Shader attrib: Float in readStream()606 if(stream.count < 4) v.w = isNativeFloatAttrib ? As<Float4>(Float4(1.0f)) : As<Float4>(Int4(0)); in readStream()
199 bool isNativeFloatAttrib = (stream.attribType == SpirvShader::ATTRIBTYPE_FLOAT) || normalized; in readStream() local511 if(componentCount < 4) v.w = isNativeFloatAttrib ? As<Float4>(Float4(1.0f)) : As<Float4>(Int4(1)); in readStream()