Searched refs:isOuterEdgeVertex (Results 1 – 3 of 3) sorted by relevance
1165 if (TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, vertex_ptr)) in verifyResultData()2466 if (!TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex1) && in verifyResultData()2467 !TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex2) && in verifyResultData()2468 !TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex3)) in verifyResultData()2922 TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex1); in verifyResultData()2924 TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex2); in verifyResultData()2926 TessellationShaderUtils::isOuterEdgeVertex(primitive_mode, base_triangle_vertex3); in verifyResultData()
307 …static bool isOuterEdgeVertex(_tessellation_primitive_mode primitive_mode, const float* tessellate…
1322 bool TessellationShaderUtils::isOuterEdgeVertex(_tessellation_primitive_mode primitive_mode, in isOuterEdgeVertex() function in glcts::TessellationShaderUtils