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Searched refs:isStaticallyUsed (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp144 uniform.staticUse = symbolTable->isStaticallyUsed(*builtInVariable); in EmulateGLDrawID()
204 uniformBaseVertex.staticUse = symbolTable->isStaticallyUsed(*builtInVariableBaseVertex); in EmulateGLBaseVertexBaseInstance()
240 symbolTable->isStaticallyUsed(*builtInVariableBaseInstance); in EmulateGLBaseVertexBaseInstance()
/external/angle/src/compiler/translator/
DCompiler.cpp251 if (symbolTable.isStaticallyUsed(*BuiltInVariable::gl_FragColor()) || in ValidateFragColorAndFragData()
252 symbolTable.isStaticallyUsed(*BuiltInVariable::gl_SecondaryFragColorEXT())) in ValidateFragColorAndFragData()
259 symbolTable.isStaticallyUsed(*symbolTable.gl_SecondaryFragDataEXT()); in ValidateFragColorAndFragData()
260 if (symbolTable.isStaticallyUsed(*symbolTable.gl_FragData()) || secondaryFragDataUsed) in ValidateFragColorAndFragData()
267 if (symbolTable.isStaticallyUsed(*BuiltInVariable::gl_SecondaryFragColorEXT()) || in ValidateFragColorAndFragData()
DSymbolTable.h276 bool isStaticallyUsed(const TVariable &variable) const;
DCollectVariables.cpp861 const bool staticUse = mSymbolTable->isStaticallyUsed(variable); in setCommonVariableProperties()
1027 mSymbolTable->isStaticallyUsed(*static_cast<const TVariable *>(blockSymbol)); in recordInterfaceBlock()
1059 mSymbolTable->isStaticallyUsed(*static_cast<const TVariable *>(fieldSymbol)); in recordInterfaceBlock()
DSymbolTable.cpp219 bool TSymbolTable::isStaticallyUsed(const TVariable &variable) const in isStaticallyUsed() function in sh::TSymbolTable