Searched refs:isTriangleDefined (Results 1 – 5 of 5) sorted by relevance
276 if (!TessellationShaderUtils::isTriangleDefined(base_triangle_data, ref_triangle_data1) && in iterate()277 !TessellationShaderUtils::isTriangleDefined(base_triangle_data, ref_triangle_data2)) in iterate()635 if (TessellationShaderUtils::isTriangleDefined(triangle_a, triangle_b)) in iterate()
309 static bool isTriangleDefined(const float* triangle_vertex_data, const float* vertex_data);
742 if (!TessellationShaderUtils::isTriangleDefined(triangle_a, triangle_b)) in iterate()888 if (!TessellationShaderUtils::isTriangleDefined(triangle_a, triangle_b)) in iterate()
1381 bool TessellationShaderUtils::isTriangleDefined(const float* triangle_vertex_data, const float* ver… in isTriangleDefined() function in glcts::TessellationShaderUtils
2480 if (TessellationShaderUtils::isTriangleDefined(base_triangle_vertex1, curr_triangle)) in verifyResultData()2823 if (TessellationShaderUtils::isTriangleDefined(current_triangle_data, base_triangle_data)) in isTriangleDefinedInVertexDataSet()