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Searched refs:isTriangleDefined (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderQuads.cpp276 if (!TessellationShaderUtils::isTriangleDefined(base_triangle_data, ref_triangle_data1) && in iterate()
277 !TessellationShaderUtils::isTriangleDefined(base_triangle_data, ref_triangle_data2)) in iterate()
635 if (TessellationShaderUtils::isTriangleDefined(triangle_a, triangle_b)) in iterate()
DesextcTessellationShaderUtils.hpp309 static bool isTriangleDefined(const float* triangle_vertex_data, const float* vertex_data);
DesextcTessellationShaderTriangles.cpp742 if (!TessellationShaderUtils::isTriangleDefined(triangle_a, triangle_b)) in iterate()
888 if (!TessellationShaderUtils::isTriangleDefined(triangle_a, triangle_b)) in iterate()
DesextcTessellationShaderUtils.cpp1381 bool TessellationShaderUtils::isTriangleDefined(const float* triangle_vertex_data, const float* ver… in isTriangleDefined() function in glcts::TessellationShaderUtils
DesextcTessellationShaderInvariance.cpp2480 if (TessellationShaderUtils::isTriangleDefined(base_triangle_vertex1, curr_triangle)) in verifyResultData()
2823 if (TessellationShaderUtils::isTriangleDefined(current_triangle_data, base_triangle_data)) in isTriangleDefinedInVertexDataSet()