Searched refs:isTriangles (Results 1 – 5 of 5) sorted by relevance
300 if (!proc.isTriangles()) { in onEmitGeometryShader()327 if (proc.isTriangles()) { in onEmitGeometryShader()374 g->configure(InputType::kLines, OutputType::kTriangleStrip, 4, proc.isTriangles() ? 3 : 2); in onEmitGeometryShader()413 return this->isTriangles() in createGSImpl()
62 if (proc.isTriangles()) { in CalcWind()
219 bool isTriangles() const { in isTriangles() function
307 const bool isTriangles = (m_params.geometryType == VK_GEOMETRY_TYPE_TRIANGLES_KHR); in iterate() local308 …const VkGeometryInstanceFlagsKHR instanceFlags = (isTriangles ? VK_GEOMETRY_INSTANCE_TRIANGLE_FACI… in iterate()310 …bottomLevelAS->addGeometry(m_params.spaceObjects.geometry, isTriangles, VK_GEOMETRY_NO_DUPLICATE_A… in iterate()
389 const bool isTriangles = (m_params.geometryType == VK_GEOMETRY_TYPE_TRIANGLES_KHR); in iterate() local390 …const VkGeometryInstanceFlagsKHR instanceFlags = (isTriangles ? VK_GEOMETRY_INSTANCE_TRIANGLE_FACI… in iterate()392 …bottomLevelAS->addGeometry(m_params.spaceObjects.geometry, isTriangles, VK_GEOMETRY_NO_DUPLICATE_A… in iterate()