Searched refs:is_depth_texture (Results 1 – 2 of 2) sorted by relevance
835 is_depth_texture(const struct gl_texture_object *tObj) in is_depth_texture() function2435 if (is_depth_texture(tObj)) { in sample_nearest_cube()2459 if (is_depth_texture(tObj)) { in sample_linear_cube()2494 if (is_depth_texture(tObj)) { in sample_cube_nearest_mipmap_nearest()2519 if (is_depth_texture(tObj)) { in sample_cube_linear_mipmap_nearest()2554 if (is_depth_texture(tObj)) { in sample_cube_nearest_mipmap_linear()2589 if (is_depth_texture(tObj)) { in sample_cube_linear_mipmap_linear()3725 if (is_depth_texture(t)) { in _swrast_choose_texture_sample_func()3739 if (is_depth_texture(t)) { in _swrast_choose_texture_sample_func()3797 if (is_depth_texture(t)) { in _swrast_choose_texture_sample_func()[all …]
1150 is_depth_texture(struct intel_texture_object *iobj) in is_depth_texture() function1190 if ((prog->ShadowSamplers & (1 << s)) && !is_depth_texture(iobj)) { in update_stage_texture_surfaces()