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Searched refs:is_vertex_input (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dir_set_program_inouts.cpp152 bool is_vertex_input = false; in mark_whole_variable() local
178 is_vertex_input = true; in mark_whole_variable()
180 mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input), in mark_whole_variable()
Dlink_varyings.cpp1991 bool is_vertex_input = false; in assign_locations() local
1997 is_vertex_input = true; in assign_locations()
2039 unsigned num_components = is_vertex_input ? in assign_locations()
2040 type->count_attribute_slots(is_vertex_input) * 4 : in assign_locations()
/external/mesa3d/src/compiler/nir/
Dnir_gather_info.c201 get_io_offset(nir_deref_instr *deref, bool is_vertex_input, bool per_vertex) in get_io_offset() argument
213 offset += glsl_count_attribute_slots(d->type, is_vertex_input) * in get_io_offset()