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/external/skia/src/gpu/effects/
DGrTextureEffect.cpp94 Span isubset{sk_float_floor(subset.fA), sk_float_ceil(subset.fB)}; in Sampling() local
95 if (domain.fA > isubset.fA && domain.fB < isubset.fB) { in Sampling()
101 r.fShaderClamp = isubset.makeInset(0.5f); in Sampling()