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Searched refs:kDefaultUniformsMaxSize (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_common.h143 constexpr size_t kDefaultUniformsMaxSize = 4 * 1024; in ANGLE_GL_OBJECTS_X() local
DProgramMtl.mm293 if (mAuxBufferPool->reset(context, mtl::kDefaultUniformsMaxSize * 2,
488 mAuxBufferPool->initialize(context, mtl::kDefaultUniformsMaxSize * 2,
574 ASSERT(requiredBufferSize[shaderType] <= mtl::kDefaultUniformsMaxSize);
1224 ASSERT(uniformBlock.uniformData.size() <= mtl::kDefaultUniformsMaxSize);
DDisplayMtl.mm694 GLuint maxDefaultUniformVectors = mtl::kDefaultUniformsMaxSize / (sizeof(GLfloat) * 4);