Searched refs:kDefaultUniformsMaxSize (Results 1 – 3 of 3) sorted by relevance
143 constexpr size_t kDefaultUniformsMaxSize = 4 * 1024; in ANGLE_GL_OBJECTS_X() local
293 if (mAuxBufferPool->reset(context, mtl::kDefaultUniformsMaxSize * 2,488 mAuxBufferPool->initialize(context, mtl::kDefaultUniformsMaxSize * 2,574 ASSERT(requiredBufferSize[shaderType] <= mtl::kDefaultUniformsMaxSize);1224 ASSERT(uniformBlock.uniformData.size() <= mtl::kDefaultUniformsMaxSize);
694 GLuint maxDefaultUniformVectors = mtl::kDefaultUniformsMaxSize / (sizeof(GLfloat) * 4);