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Searched refs:kDefaultVertexArray (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES31.cpp363 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexAttribFormatCommon()
447 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateDrawIndirectBase()
1218 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateBindVertexBuffer()
1244 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexBindingDivisor()
1292 context->validationError(GL_INVALID_OPERATION, kDefaultVertexArray); in ValidateVertexAttribBinding()
DErrorStrings.h88 MSG kDefaultVertexArray = "Default vertex array object is bound."; variable