/external/skqp/src/gpu/ |
D | GrShaderVar.h | 50 GrSLPrecision precision = kDefault_GrSLPrecision) 62 GrSLPrecision precision = kDefault_GrSLPrecision) 74 GrSLPrecision precision = kDefault_GrSLPrecision) 85 int arrayCount, GrSLPrecision precision = kDefault_GrSLPrecision) 113 GrSLPrecision precision = kDefault_GrSLPrecision, 118 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); 137 GrSLPrecision precision = kDefault_GrSLPrecision, 142 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); 162 GrSLPrecision precision = kDefault_GrSLPrecision, 167 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); [all …]
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D | GrShaderVar.cpp | 48 case kDefault_GrSLPrecision: in glsl_precision_string() 56 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeTemporarilyAcceptsPrecision(fType)); in appendDecl()
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/external/skqp/src/gpu/gradients/ |
D | GrUnrolledBinaryGradientColorizer.cpp | 65 kDefault_GrSLPrecision, "scale0_1"); in emitCode() 68 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale2_3"); in emitCode() 72 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale4_5"); in emitCode() 76 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale6_7"); in emitCode() 80 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale8_9"); in emitCode() 84 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale10_11"); in emitCode() 88 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale12_13"); in emitCode() 92 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale14_15"); in emitCode() 95 kDefault_GrSLPrecision, "bias0_1"); in emitCode() 98 kDefault_GrSLPrecision, "bias2_3"); in emitCode() [all …]
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D | GrDualIntervalGradientColorizer.cpp | 37 kDefault_GrSLPrecision, "scale01"); in emitCode() 39 kDefault_GrSLPrecision, "bias01"); in emitCode() 41 kDefault_GrSLPrecision, "scale23"); in emitCode() 43 kDefault_GrSLPrecision, "bias23"); in emitCode() 45 kDefault_GrSLPrecision, "threshold"); in emitCode()
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D | GrSingleIntervalGradientColorizer.cpp | 31 kDefault_GrSLPrecision, "start"); in emitCode() 33 kDefault_GrSLPrecision, "end"); in emitCode()
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D | GrClampedGradientEffect.cpp | 34 kFragment_GrShaderFlag, kHalf4_GrSLType, kDefault_GrSLPrecision, "leftBorderColor"); in emitCode() 37 kDefault_GrSLPrecision, "rightBorderColor"); in emitCode()
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D | GrSweepGradientLayout.cpp | 32 kDefault_GrSLPrecision, "bias"); in emitCode() 34 kDefault_GrSLPrecision, "scale"); in emitCode()
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D | GrTwoPointConicalGradientLayout.cpp | 43 kDefault_GrSLPrecision, "focalParams"); in emitCode()
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/external/skqp/src/gpu/effects/ |
D | GrMagnifierEffect.cpp | 38 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "boundsUniform"); in emitCode() 40 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvZoom"); in emitCode() 42 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvZoom"); in emitCode() 44 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvInset"); in emitCode() 46 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvInset"); in emitCode() 48 kFragment_GrShaderFlag, kHalf2_GrSLType, kDefault_GrSLPrecision, "offset"); in emitCode()
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D | GrRectBlurEffect.cpp | 35 kDefault_GrSLPrecision, "rect"); in emitCode() 39 kDefault_GrSLPrecision, "proxyRectHalf"); in emitCode() 44 kDefault_GrSLPrecision, "proxyRectFloat"); in emitCode() 47 kDefault_GrSLPrecision, "profileSize"); in emitCode()
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D | GrRRectBlurEffect.cpp | 71 kDefault_GrSLPrecision, "cornerRadius"); in emitCode() 73 kDefault_GrSLPrecision, "proxyRect"); in emitCode() 75 kDefault_GrSLPrecision, "blurRadius"); in emitCode()
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D | GrAlphaThresholdFragmentProcessor.cpp | 41 kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "innerThreshold"); in emitCode() 43 kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "outerThreshold"); in emitCode()
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D | GrEllipseEffect.cpp | 34 kDefault_GrSLPrecision, "ellipse"); in emitCode() 37 kDefault_GrSLPrecision, "scale"); in emitCode()
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D | GrAARectEffect.cpp | 31 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "rectUniform"); in emitCode()
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D | GrConstColorProcessor.cpp | 30 kDefault_GrSLPrecision, "color"); in emitCode()
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D | GrCircleEffect.cpp | 33 kDefault_GrSLPrecision, "circle"); in emitCode()
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D | GrYUVtoRGBEffect.cpp | 101 kDefault_GrSLPrecision, "colorSpaceMatrix"); in emitCode()
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D | GrCircleBlurFragmentProcessor.cpp | 274 kDefault_GrSLPrecision, "circleData"); in emitCode()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 112 kDefault_GrSLPrecision, nullptr, modifier); in finalize() 115 GrShaderVar::kIn_TypeModifier, kDefault_GrSLPrecision, in finalize() 123 kDefault_GrSLPrecision, nullptr, modifier); in finalize() 127 kDefault_GrSLPrecision, nullptr, modifier); in finalize()
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D | GrGLSLUniformHandler.h | 59 return this->addUniform(visibility, type, kDefault_GrSLPrecision, name, outName); 81 return this->internalAddUniformArray(visibility, type, kDefault_GrSLPrecision, name, mangle,
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D | GrGLSLProgramBuilder.cpp | 357 kHalf_GrSLType, kDefault_GrSLPrecision, in addRTWidthUniform() 366 kHalf_GrSLType, kDefault_GrSLPrecision, in addRTHeightUniform()
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/external/skqp/src/shaders/ |
D | SkLightingShader.cpp | 153 kDefault_GrSLPrecision, in emitCode() 160 kDefault_GrSLPrecision, in emitCode() 168 kFloat3_GrSLType, kDefault_GrSLPrecision, in emitCode()
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/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 38 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); in internalAddUniformArray()
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/external/skqp/src/core/ |
D | SkNormalMapSource.cpp | 50 kDefault_GrSLPrecision, "Xform", &xformUniName); in emitCode()
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 218 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); in internalAddUniformArray()
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