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Searched refs:kDefault_GrSLPrecision (Results 1 – 25 of 28) sorted by relevance

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/external/skqp/src/gpu/
DGrShaderVar.h50 GrSLPrecision precision = kDefault_GrSLPrecision)
62 GrSLPrecision precision = kDefault_GrSLPrecision)
74 GrSLPrecision precision = kDefault_GrSLPrecision)
85 int arrayCount, GrSLPrecision precision = kDefault_GrSLPrecision)
113 GrSLPrecision precision = kDefault_GrSLPrecision,
118 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
137 GrSLPrecision precision = kDefault_GrSLPrecision,
142 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
162 GrSLPrecision precision = kDefault_GrSLPrecision,
167 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type));
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DGrShaderVar.cpp48 case kDefault_GrSLPrecision: in glsl_precision_string()
56 SkASSERT(kDefault_GrSLPrecision == fPrecision || GrSLTypeTemporarilyAcceptsPrecision(fType)); in appendDecl()
/external/skqp/src/gpu/gradients/
DGrUnrolledBinaryGradientColorizer.cpp65 kDefault_GrSLPrecision, "scale0_1"); in emitCode()
68 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale2_3"); in emitCode()
72 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale4_5"); in emitCode()
76 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale6_7"); in emitCode()
80 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale8_9"); in emitCode()
84 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale10_11"); in emitCode()
88 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale12_13"); in emitCode()
92 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "scale14_15"); in emitCode()
95 kDefault_GrSLPrecision, "bias0_1"); in emitCode()
98 kDefault_GrSLPrecision, "bias2_3"); in emitCode()
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DGrDualIntervalGradientColorizer.cpp37 kDefault_GrSLPrecision, "scale01"); in emitCode()
39 kDefault_GrSLPrecision, "bias01"); in emitCode()
41 kDefault_GrSLPrecision, "scale23"); in emitCode()
43 kDefault_GrSLPrecision, "bias23"); in emitCode()
45 kDefault_GrSLPrecision, "threshold"); in emitCode()
DGrSingleIntervalGradientColorizer.cpp31 kDefault_GrSLPrecision, "start"); in emitCode()
33 kDefault_GrSLPrecision, "end"); in emitCode()
DGrClampedGradientEffect.cpp34 kFragment_GrShaderFlag, kHalf4_GrSLType, kDefault_GrSLPrecision, "leftBorderColor"); in emitCode()
37 kDefault_GrSLPrecision, "rightBorderColor"); in emitCode()
DGrSweepGradientLayout.cpp32 kDefault_GrSLPrecision, "bias"); in emitCode()
34 kDefault_GrSLPrecision, "scale"); in emitCode()
DGrTwoPointConicalGradientLayout.cpp43 kDefault_GrSLPrecision, "focalParams"); in emitCode()
/external/skqp/src/gpu/effects/
DGrMagnifierEffect.cpp38 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "boundsUniform"); in emitCode()
40 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvZoom"); in emitCode()
42 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvZoom"); in emitCode()
44 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "xInvInset"); in emitCode()
46 kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "yInvInset"); in emitCode()
48 kFragment_GrShaderFlag, kHalf2_GrSLType, kDefault_GrSLPrecision, "offset"); in emitCode()
DGrRectBlurEffect.cpp35 kDefault_GrSLPrecision, "rect"); in emitCode()
39 kDefault_GrSLPrecision, "proxyRectHalf"); in emitCode()
44 kDefault_GrSLPrecision, "proxyRectFloat"); in emitCode()
47 kDefault_GrSLPrecision, "profileSize"); in emitCode()
DGrRRectBlurEffect.cpp71 kDefault_GrSLPrecision, "cornerRadius"); in emitCode()
73 kDefault_GrSLPrecision, "proxyRect"); in emitCode()
75 kDefault_GrSLPrecision, "blurRadius"); in emitCode()
DGrAlphaThresholdFragmentProcessor.cpp41 kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "innerThreshold"); in emitCode()
43 kFragment_GrShaderFlag, kHalf_GrSLType, kDefault_GrSLPrecision, "outerThreshold"); in emitCode()
DGrEllipseEffect.cpp34 kDefault_GrSLPrecision, "ellipse"); in emitCode()
37 kDefault_GrSLPrecision, "scale"); in emitCode()
DGrAARectEffect.cpp31 kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "rectUniform"); in emitCode()
DGrConstColorProcessor.cpp30 kDefault_GrSLPrecision, "color"); in emitCode()
DGrCircleEffect.cpp33 kDefault_GrSLPrecision, "circle"); in emitCode()
DGrYUVtoRGBEffect.cpp101 kDefault_GrSLPrecision, "colorSpaceMatrix"); in emitCode()
DGrCircleBlurFragmentProcessor.cpp274 kDefault_GrSLPrecision, "circleData"); in emitCode()
/external/skqp/src/gpu/glsl/
DGrGLSLVarying.cpp112 kDefault_GrSLPrecision, nullptr, modifier); in finalize()
115 GrShaderVar::kIn_TypeModifier, kDefault_GrSLPrecision, in finalize()
123 kDefault_GrSLPrecision, nullptr, modifier); in finalize()
127 kDefault_GrSLPrecision, nullptr, modifier); in finalize()
DGrGLSLUniformHandler.h59 return this->addUniform(visibility, type, kDefault_GrSLPrecision, name, outName);
81 return this->internalAddUniformArray(visibility, type, kDefault_GrSLPrecision, name, mangle,
DGrGLSLProgramBuilder.cpp357 kHalf_GrSLType, kDefault_GrSLPrecision, in addRTWidthUniform()
366 kHalf_GrSLType, kDefault_GrSLPrecision, in addRTHeightUniform()
/external/skqp/src/shaders/
DSkLightingShader.cpp153 kDefault_GrSLPrecision, in emitCode()
160 kDefault_GrSLPrecision, in emitCode()
168 kFloat3_GrSLType, kDefault_GrSLPrecision, in emitCode()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.cpp38 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeTemporarilyAcceptsPrecision(type)); in internalAddUniformArray()
/external/skqp/src/core/
DSkNormalMapSource.cpp50 kDefault_GrSLPrecision, "Xform", &xformUniName); in emitCode()
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp218 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); in internalAddUniformArray()

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