Searched refs:kDynamicColor (Results 1 – 5 of 5) sorted by relevance
41 kDynamicColor = 1 << 3, // Each patch or instance has its own color. enumerator155 if (fShaderFlags & ShaderFlags::kDynamicColor) { in GrStrokeTessellateShader()172 bool hasDynamicColor() const { return fShaderFlags & ShaderFlags::kDynamicColor; } in hasDynamicColor()
98 if (!(combinedFlags & ShaderFlags::kDynamicColor) && this->headColor() != op->headColor()) { in onCombineIfPossible()101 combinedFlags |= ShaderFlags::kDynamicColor; in onCombineIfPossible()106 ShaderFlags::kDynamicColor); in onCombineIfPossible()188 } else if (fTotalCombinedVerbCnt > 50 && !(fShaderFlags & ShaderFlags::kDynamicColor)) { in prePrepareTessellator()
49 SkASSERT(fShaderFlags & ShaderFlags::kDynamicColor); in updateDynamicColor()161 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeDynamicAttribs()242 if (fShaderFlags & ShaderFlags::kDynamicColor) { in prepare()
139 SkASSERT(fShaderFlags & ShaderFlags::kDynamicColor); in updateDynamicColor()589 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeDynamicAttribs()709 if (fShaderFlags & ShaderFlags::kDynamicColor) { in prepare()
682 SkASSERT(fShaderFlags & ShaderFlags::kDynamicColor); in updateDynamicColor()728 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeDynamicAttribs()819 if (fShaderFlags & ShaderFlags::kDynamicColor) { in writeBuffers()