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Searched refs:kFloat3_GrSLType (Results 1 – 25 of 48) sorted by relevance

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/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp42 kFloat3_GrSLType == gpArgs.fPositionVar.getType()); in emitCode()
61 case kFloat3_GrSLType: in emitCode()
80 localCoordsVar.getType() == kFloat3_GrSLType); in collectTransforms()
141 v = GrGLSLVarying(kFloat3_GrSLType); in collectTransforms()
183 if (cachedBaseCoord.getType() == kFloat3_GrSLType) { in emitTransformCode()
220 if (tr.fLocalCoords.getType() == kFloat3_GrSLType) { in emitTransformCode()
239 SkASSERT(tr.fOutputCoords.getType() == kFloat3_GrSLType); in emitTransformCode()
294 SkASSERT(inPos.getType() == kFloat3_GrSLType || inPos.getType() == kFloat2_GrSLType); in write_passthrough_vertex_position()
311 SkASSERT(inPos.getType() == kFloat3_GrSLType || inPos.getType() == kFloat2_GrSLType); in write_vertex_position()
329 if (inPos.getType() == kFloat3_GrSLType) { in write_vertex_position()
[all …]
DGrGLSLVertexGeoBuilder.cpp17 if (kFloat3_GrSLType == devPosType) { in emitNormalizedSkPosition()
26 } else if (kFloat3_GrSLType == devPosType) { in emitNormalizedSkPosition()
DGrGLSL.cpp36 case kFloat3_GrSLType: return "float3"; in GrGLSLTypeString()
DGrGLSLFragmentShaderBuilder.cpp61 case kFloat3_GrSLType: in writeProcessorFunction()
/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp24 kFloat3_GrSLType == gpArgs.fPositionVar.getType()); in emitCode()
41 case kFloat3_GrSLType: in emitCode()
82 varyingType = kFloat3_GrSLType; in emitTransforms()
142 gpArgs->fPositionVar.set(kFloat3_GrSLType, "pos3"); in writeOutputPosition()
DGrGLSLVertexGeoBuilder.cpp18 if (kFloat3_GrSLType == devPosType) { in emitNormalizedSkPosition()
27 } else if (kFloat3_GrSLType == devPosType) { in emitNormalizedSkPosition()
DGrGLSL.cpp27 case kFloat3_GrSLType: in GrGLSLTypeString()
/external/skia/gm/
Dtessellation.cpp31 {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
73 GrShaderVar("P_", kFloat3_GrSLType, GrShaderVar::TypeModifier::Out)); in onEmitCode()
142 f->declareGlobal(GrShaderVar("barycentric_coord", kFloat3_GrSLType, in writeFragmentShader()
/external/skqp/src/gpu/ccpr/
DGrCCCubicShader.h40 const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
DGrCCQuadraticShader.h40 const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
/external/skqp/include/private/
DGrTypesPriv.h363 kFloat3_GrSLType, enumerator
445 case kFloat3_GrSLType: in GrSLTypeIsFloatType()
516 case kFloat3_GrSLType: in GrSLTypeVecLength()
587 case kFloat3_GrSLType: in GrSLTypeIsCombinedSamplerType()
655 case kFloat3_GrSLType: in GrSLTypeAcceptsPrecision()
687 case kFloat3_GrSLType: in GrSLTypeTemporarilyAcceptsPrecision()
/external/skqp/src/gpu/vk/
DGrVkVaryingHandler.cpp22 case kFloat3_GrSLType: in grsltype_to_location_size()
DGrVkUniformHandler.cpp58 case kFloat3_GrSLType: in grsltype_to_alignment_mask()
139 case kFloat3_GrSLType: in grsltype_to_vk_size()
/external/skia/src/gpu/
DGrSPIRVVaryingHandler.cpp25 case kFloat3_GrSLType: in grsltype_to_location_size()
DGrSPIRVUniformHandler.cpp73 case kFloat3_GrSLType: in grsltype_to_alignment_mask()
142 case kFloat3_GrSLType: in grsltype_to_size()
/external/skia/src/gpu/vk/
DGrVkVaryingHandler.cpp22 case kFloat3_GrSLType: in grsltype_to_location_size()
DGrVkUniformHandler.cpp66 case kFloat3_GrSLType: in grsltype_to_alignment_mask()
140 case kFloat3_GrSLType: in grsltype_to_vk_size()
/external/skqp/src/gpu/gl/
DGrGLProgramDataManager.cpp175 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3f()
186 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3fv()
309 (components == 3 && (fragmentInput.fType == kFloat3_GrSLType || in setPathFragmentInputTransform()
/external/skqp/src/shaders/
DSkLightingShader.cpp152 kFloat3_GrSLType, in emitCode()
159 kFloat3_GrSLType, in emitCode()
168 kFloat3_GrSLType, kDefault_GrSLPrecision, in emitCode()
/external/skia/include/private/
DGrTypesPriv.h310 kFloat3_GrSLType, enumerator
378 case kFloat3_GrSLType: in GR_MAKE_BITFIELD_OPS()
463 case kFloat3_GrSLType: in GrSLTypeIsIntegralType()
524 case kFloat3_GrSLType: in GrSLTypeVecLength()
603 case kFloat3_GrSLType: in GrSLTypeIsCombinedSamplerType()
/external/skia/tests/sksl/fp/
DGrFunctionArgTypes.cpp23 …t_GrSLType), GrShaderVar("f2", kFloat2_GrSLType), GrShaderVar("f3", kFloat3_GrSLType), GrShaderVar… in emitCode()
/external/skia/src/gpu/tessellate/
DGrStrokeTessellateShader.h144 fAttribs.emplace_back("argsAttr", kFloat3_GrVertexAttribType, kFloat3_GrSLType); in GrStrokeTessellateShader()
/external/skia/src/sksl/
DSkSLUtil.cpp56 if (type == *context.fTypes.fFloat3 ) { *outType = kFloat3_GrSLType; return true; } in type_to_grsltype()
/external/skia/src/gpu/gl/
DGrGLProgramDataManager.cpp156 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3f()
167 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3fv()
/external/skqp/src/gpu/ops/
DGrQuadPerEdgeAA.cpp584 gp.fNeedsPerspective ? kFloat3_GrSLType in createGLSLInstance()
705 fPosition = {"positionWithCoverage", kFloat3_GrVertexAttribType, kFloat3_GrSLType}; in initializeAttrs()
709 fPosition = {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType}; in initializeAttrs()
717 fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType}; in initializeAttrs()

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