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Searched refs:kInvalidShaderName (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DErrorStrings.h343 MSG kInvalidShaderName = "Shader object expected."; variable
DvalidationES2.cpp2350 context->validationError(GL_INVALID_VALUE, kInvalidShaderName); in ValidateObjectIdentifierAndName()
4244 context->validationError(GL_INVALID_OPERATION, kInvalidShaderName); in ValidateDeleteShader()
5874 context->validationError(GL_INVALID_OPERATION, kInvalidShaderName); in ValidateGetTranslatedShaderSourceANGLE()
DvalidationESEXT.cpp103 context->validationError(GL_INVALID_OPERATION, kInvalidShaderName); in ValidateObjectIdentifierAndName()
DvalidationES.cpp1299 context->validationError(GL_INVALID_VALUE, kInvalidShaderName); in GetValidShader()