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Searched refs:kTextureBinding_GrGLBackendState (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/
DGrAHardwareBufferUtils.cpp194 dContext->resetContext(kTextureBinding_GrGLBackendState); in rebind()
256 dContext->resetContext(kTextureBinding_GrGLBackendState); in make_gl_backend_texture()
/external/skia/include/gpu/
DGrTypes.h205 kTextureBinding_GrGLBackendState = 1 << 1, enumerator
/external/skqp/include/gpu/
DGrTypes.h242 kTextureBinding_GrGLBackendState = 1 << 1, enumerator
/external/skqp/src/gpu/
DGrAHardwareBufferImageGenerator.cpp411 context->resetContext(kTextureBinding_GrGLBackendState); in make_gl_backend_texture()
/external/skia/tests/
DVkHardwareBufferTest.cpp252 fDirectContext->resetContext(kTextureBinding_GrGLBackendState); in importHardwareBuffer()
/external/skqp/tests/
DVkHardwareBufferTest.cpp251 fGrContext->resetContext(kTextureBinding_GrGLBackendState); in importHardwareBuffer()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp555 if (resetBits & kTextureBinding_GrGLBackendState) { in onResetContext()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp555 if (resetBits & kTextureBinding_GrGLBackendState) { in onResetContext()