Searched refs:l_glBindVertexArray (Results 1 – 2 of 2) sorted by relevance
276 #define glBindVertexArray l_glBindVertexArray1062 ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
269 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; variable1138 l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); in LoadGLES()